eyes hotfix
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2
ambient.d.ts
vendored
2
ambient.d.ts
vendored
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@ -21,7 +21,7 @@ declare namespace LILY {
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rgb: string[]
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rgb: string[]
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timeout: NodeJS.Timeout | undefined
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timeout: NodeJS.Timeout | undefined
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set_rgb(item: Item, index: number): boolean
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set_rgb(item: Item, index: number): boolean
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next_rgb(): boolean | undefined
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next_rgb(): boolean
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roll_rgb(): void
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roll_rgb(): void
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start(): boolean
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start(): boolean
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stop(): boolean
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stop(): boolean
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@ -44,8 +44,8 @@
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],
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],
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craft: {Item: 'AnimeLenses', Name: 'Akihabara souvenir', Description: 'you will never be the same uwu', Color: '#FFFFFF,Default,#FFFFFF,Default', Property: 'Thick', Lock: '', Private: true, ItemProperty: {}, Type: null, TypeRecord: null, MemberNumber: 71_240, MemberName: 'Mute'},
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craft: {Item: 'AnimeLenses', Name: 'Akihabara souvenir', Description: 'you will never be the same uwu', Color: '#FFFFFF,Default,#FFFFFF,Default', Property: 'Thick', Lock: '', Private: true, ItemProperty: {}, Type: null, TypeRecord: null, MemberNumber: 71_240, MemberName: 'Mute'},
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set_rgb: (item, n) => U.true(() => item.Color = [Eyes.rgb[n] ?? 'Default', 'Default', Eyes.rgb[n] ?? 'Default', 'Default']),
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set_rgb: (item, n) => U.true(() => item.Color = [Eyes.rgb[n] ?? 'Default', 'Default', Eyes.rgb[n] ?? 'Default', 'Default']),
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next_rgb: () => Eyes.check('ItemHead') !== undefined && U.with(Eyes.check('Mask'), i => i !== undefined && U.with(Eyes.rgb.indexOf(i.Color?.[0] ?? Eyes.rgb[0] ?? '') + 1, n => Eyes.set_rgb(i, n))),
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next_rgb: () => Eyes.check('ItemHead') === undefined && U.with(Eyes.check('Mask'), i => i !== undefined && U.with(Eyes.rgb.indexOf(i.Color?.[0] ?? Eyes.rgb[0] ?? '') + 1, n => Eyes.set_rgb(i, n))),
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roll_rgb: () => Eyes.next_rgb() ?? void W.ChatRoomCharacterItemUpdate(W.Player, 'Mask'),
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roll_rgb: () => Eyes.next_rgb() && void W.ChatRoomCharacterItemUpdate(W.Player, 'Mask'),
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start: () => Eyes.check('Mask') !== undefined && Eyes.timeout === undefined && Boolean(Eyes.timeout = setInterval(Eyes.roll_rgb, 1000)),
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start: () => Eyes.check('Mask') !== undefined && Eyes.timeout === undefined && Boolean(Eyes.timeout = setInterval(Eyes.roll_rgb, 1000)),
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stop: () => Eyes.check('Mask') !== undefined && Eyes.timeout !== undefined && U.true(() => Eyes.timeout = void clearInterval(Eyes.timeout)),
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stop: () => Eyes.check('Mask') !== undefined && Eyes.timeout !== undefined && U.true(() => Eyes.timeout = void clearInterval(Eyes.timeout)),
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dim: () => U.send(() => Eyes.check('ItemHead') === undefined && U.true(() => W.InventoryWear(W.Player, 'AnimeLenses', 'ItemHead', ['#FFFFFF', 'Default', '#FFFFFF', 'Default'], undefined, 71_240, Eyes.craft))),
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dim: () => U.send(() => Eyes.check('ItemHead') === undefined && U.true(() => W.InventoryWear(W.Player, 'AnimeLenses', 'ItemHead', ['#FFFFFF', 'Default', '#FFFFFF', 'Default'], undefined, 71_240, Eyes.craft))),
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