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// ==UserScript==
// @name MBCHC
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// @version dev.8
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// @description Mute's Bondage Club Hacks Collection
// @author codename.mute@proton.me
// @namespace https://code.fleshless.org/mute/
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// @homepage https://code.fleshless.org/mute/MBCHC
// @updateURL https://code.fleshless.org/mute/MBCHC/raw/branch/master/mbchc-dev.user.js
// @downloadURL https://code.fleshless.org/mute/MBCHC/raw/branch/master/mbchc-dev.user.js
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// @match https://bondageprojects.elementfx.com/R*
// @match https://www.bondageprojects.elementfx.com/R*
// @match https://bondage-europe.com/R*
// @match https://www.bondage-europe.com/R*
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// @match http://localhost:*/*
// @match http://127.0.0.1:*/*
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// @grant none
// ==/UserScript==
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( function () {
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"use strict" ;
if ( ! window . AsylumGGTSSAddItems ) throw "AsylumGGTSSAddItems() not found, aborting MBCHC loading"
if ( window . MBCHC ) throw "MBCHC found, aborting loading"
window . MBCHC = {
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VERSION : "dev.8" ,
TARGET_VERSION : "R93" ,
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NEXT_MESSAGE : 1 ,
LOG_MESSAGES : false ,
RETHROW : false ,
LOADED : false ,
AUTOHACK_ENABLED : false ,
LAST_HACKED : null ,
HISTORY_MODE : false ,
RE_TITLE : /^[a-zA-Z]+$/ ,
RE_PREF_ACTIVITY_ME : /^@/ ,
RE_PREF_ACTIVITY : /^@@/ ,
RE_ACT_CIDS : /^<(\d+)?:(\d+)?>/ ,
RE_TZ : /(?:GMT|UTC)\s*([+-])\s*(\d\d?)/i ,
RE_ALL_LEFT : /^<+$/ ,
RE_ALL_RIGHT : /^>+$/ ,
RE_SPACES : /\s{2,}/g ,
RE_LAST_WORD : /(^|\s)([^\s]*)$/ ,
RE_LAST_LETTER : /[\w]$/ ,
RGB_MUTE : "#6c2132" ,
RGB_POLLY : "#81b1e7" ,
UTC_OFFSET : new Date (). getTimezoneOffset () * 60 * 1000 ,
HIDE_SPECIAL : [ "Activity" , "Emoticon" ],
HIDE_BODY : [ "Blush" , "BodyLower" , "BodyUpper" , "Eyebrows" , "Eyes" , "Eyes2" , "Face" , "Fluids" , "HairBack" , "HairFront" , "Hands" , "Head" , "LeftHand" , "Mouth" , "Nipples" , "Pussy" , "RightHand" ],
HIDE_CLOTHES : [
"Cloth" , "ClothAccessory" , "Necklace" , "Suit" , "ClothLower" , "SuitLower" , "Bra" , "Corset" , "Panties" ,
"Socks" , "RightAnklet" , "LeftAnklet" , "Garters" , "Shoes" , "Hat" , "HairAccessory3" , "HairAccessory1" , "HairAccessory2" ,
"Gloves" , "Bracelet" , "Glasses" , "Mask" , "TailStraps" , "Wings"
],
HIDE_ITEMS : [
"ItemMisc" , "ItemEars" , "ItemHead" , "ItemNose" , "ItemHood" , "ItemAddon" , "ItemMouth" , "ItemMouth2" , "ItemMouth3" ,
"ItemArms" , "ItemNeckAccessories" , "ItemNeck" , "ItemNeckRestraints" , "ItemNipples" , "ItemNipplesPiercings" , "ItemBreast" , "ItemTorso" , "ItemTorso2" ,
"ItemHands" , "ItemPelvis" , "ItemVulva" , "ItemVulvaPiercings" ,
"ItemDevices" , "ItemLegs" , "ItemFeet" , "ItemBoots"
],
MAP_ACTIONS : { //ActivityFemale3DCG
// action
"nod|yes" : { Head : { self : "Nod" }},
"no" : { Head : { self : "Wiggle" }},
"moan" : { Mouth : { self : "MoanGag" }},
"mumble" : { Mouth : { self : "MoanGagTalk" }},
"whimper" : { Mouth : { self : "MoanGagWhimper" }},
"groan" : { Mouth : { self : "MoanGagGroan" }},
"scream" : { Mouth : { self : "MoanGagAngry" }},
"giggle" : { Mouth : { self : "MoanGagGiggle" }},
"struggle" : { Arms : { self : "StruggleArms" }},
"thrash" : { Legs : { self : "StruggleLegs" }},
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// action zone
"wiggle|shake" : { "Arms,Breast,Boots,Butt,Ears,Feet,Hands,Nose,Pelvis,Torso" : { self : "Wiggle" }},
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// action target
"whisper" : { Ears : { others : "Whisper" }},
"choke" : { Neck : { all : "Choke" }},
"brush" : { Head : { all : "TakeCare" }},
"french" : { Mouth : { others : "FrenchKiss" }},
"sit" : { Legs : { others : "Sit" }},
"rim" : { Butt : { others : "MasturbateTongue" }},
"press" : { Butt : { others : "Step" }},
"rest" : { Torso : { others : "Step" }},
"pet" : { Head : { all : "Pet" }},
"boop" : { Nose : { all : "Pet" }},
"cuddle" : { Arms : { others : "Cuddle" }},
"nuzzle" : { Nose : { others : "Cuddle" }},
"grab" : { Arms : { others : "Grope" }},
"clean" : { Mouth : { all : "Caress" }},
"lap" : { Legs : { others : "RestHead" }},
"lean" : { Breast : { others : "RestHead" }},
"peck" : { Mouth : { others : "PoliteKiss" }},
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// action zone target
"item" : {
"Breast,Butt,Feet,Legs" : { all : "SpankItem|TickleItem|RubItem|RollItem|MasturbateItem|PourItem|ShockItem|Inject" },
"Nipples,Pelvis" : { all : "SpankItem|TickleItem|RubItem|RollItem|MasturbateItem|PourItem|ShockItem" },
Arms : { all : "SpankItem|TickleItem|RubItem|RollItem|PourItem|ShockItem|Inject" },
Boots : { all : "SpankItem|TickleItem|RubItem|RollItem|PourItem|ShockItem" },
"Ears,Mouth" : { all : "TickleItem|RubItem|RollItem" },
"Hood,Nose" : { all : "TickleItem|RubItem" },
Neck : { all : "TickleItem|RubItem|RollItem|Inject" },
Torso : { all : "SpankItem|TickleItem|RubItem|RollItem|PourItem|ShockItem" },
Vulva : { all : "SpankItem|TickleItem|RubItem|MasturbateItem|ShockItem" },
VulvaPiercings : { all : "SpankItem|TickleItem|RubItem|MasturbateItem|ShockItem|Inject" },
},
"kiss" : {
Mouth : { others : "GagKiss|Kiss|GaggedKiss" },
"Boots,Hands" : { self : "PoliteKiss" , others : "PoliteKiss|GaggedKiss" },
"Arms,Breast,Nipples" : { self : "Kiss" , others : "Kiss|GaggedKiss" },
"Butt,Ears,Feet,Head,Legs,Neck,Nose,Pelvis,Torso,Vulva,VulvaPiercings" : { others : "Kiss|GaggedKiss" }
},
"smooch" : { "Hands,Boots" : { all : "Kiss" }},
"nibble|chew" : { "Arms,Hands,Boots,Mouth,Nipples" : { all : "Nibble" }, "Ears,Feet,Legs,Neck,Nose,Pelvis,Torse,Vulva,VulvaPiercings" : { others : "Nibble" }},
"slap|spank" : { "Head,Breast,Vulva,VulvaPiercings" : { all : "Slap" }, "Arms,Boots,Butt,Feet,Hands,Legs,Pelvis,Torso" : { all : "Spank" }},
"tickle" : { "Arms,Boots,Breast,Feet,Legs,Neck,Pelvis,Torso" : { all : "Tickle" }},
"massage" : { "Arms,Boots,Feet,Legs,Neck,Pelvis,Torso" : { all : "MassageHands" }},
"lick" : { "Arms,Boots,Breast,Hands,Mouth,Nipples" : { all : "Lick" }, "Ears,Feet,Legs,Neck,Nose,Pelvis,Torso,Vulva,VulvaPiercings" : { others : "Lick" }},
"suck" : { "Nipples,Hands,Boots" : { all : "Suck" }},
"bite" : { "Arms,Boots,Feet,Hands,Legs,Mouth" : { all : "Bite" }, "Breast,Butt,Ears,Head,Neck,Nipples,Nose,Torso" : { others : "Bite" }},
"pinch" : { "Arms,Ears,Nipples,Nose,Pelvis" : { all : "Pinch" }},
"clamp" : { Mouth : { all : "HandGag" }, Nose : { all : "Choke" }},
"step" : { "Breast,Neck,Pelvis" : { others : "Step" }},
"pull" : { "Head,Nose,Nipples" : { all : "Pull" }},
"grope" : { "Butt,Breast" : { all : "Grope" }, "Feet,Legs,Pelvis" : { others : "Grope" }},
"rub" : { "Head,Torso" : { others : "Rub" }, Nose : { all : "Rub" }, Legs : { self : "Wiggle" }, Hands : { self : "Caress" }},
"caress" : { Hands : { others : "Caress" }, "Arms,Breast,Butt,Ears,Feet,Head,Legs,Neck,Nipples,Nose,Pelvis,Torso,Vulva,VulvaPiercings" : { all : "Caress" }},
"polish" : { "Hands,Boots" : { all : "TakeCare" }},
"foot" : { "Head,Nose" : { others : "Step" }, "Torso,Boots" : { others : "MassageFeet" }, "Vulva,VulvaPiercings" : { others : "MasturbateFoot" }},
"fist" : { "Vulva,Butt" : { all : "MasturbateFist" }},
"fuck" : { "Mouth,Vulva,Butt" : { others : "PenetrateSlow" }}, //peg?
"pound" : { "Mouth,Vulva,Butt" : { others : "PenetrateFast" }},
"tongue" : { "Vulva,VulvaPiercings" : { others : "MasturbateTongue" }},
"finger" : { "Breast,Butt,Vulva,VulvaPiercings" : { all : "MasturbateHand" }},
},
MAP_ZONES : {
"ItemBoots" : [ "foot" , "feet" , "boot" , "boots" , "shoe" , "shoes" , "toes" , "toenails" , "sole" , "soles" , "heel" , "heels" ],
"ItemFeet" : [ "leg" , "legs" , "ankle" , "ankles" ],
"ItemLegs" : [ "hips" , "hip" , "thighs" , "thigh" ],
"ItemVulva" : [ "vulva" , "pussy" ],
"ItemVulvaPiercings" : [ "clit" , "clitoris" ],
"ItemButt" : [ "butt" , "ass" ],
"ItemPelvis" : [ "tummy" , "pelvis" ],
"ItemTorso" : [ "body" , "torso" , "back" , "ribs" ],
"ItemBreast" : [ "breast" , "breasts" , "boob" , "boobs" , "booby" , "boobie" , "boobies" , "tit" , "tits" , "titty" , "tittie" , "titties" ],
"ItemNipples" : [ "nip" , "nips" , "nipple" , "nipples" ],
"ItemHands" : [ "hand" , "hands" , "fingers" , "fingernails" , "nails" ],
"ItemArms" : [ "arm" , "arms" , "elbow" , "elbows" ],
"ItemNeck" : [ "neck" ],
"ItemMouth" : [ "mouth" , "lip" , "lips" , "teeth" , "tongue" , "gag" , "cheek" , "cheeks" ],
"ItemNose" : [ "nose" , "nostrils" ],
"ItemEars" : [ "ear" , "ears" , "earlobe" , "earlobes" ],
"ItemHead" : [ "head" , "face" , "hair" , "eyes" , "forehead" ],
},
FBC_TESTER_PATCHES : [
[ /^\^('s)?( )?/g , "^SourceCharacter$1\\s+" ],
[ /([^\\])\$/g , "$1\\.?$$" ],
],
SUBCOMMANDS_MBCHC : {
"versions" : { desc : "show the mod versions across the room" , cb : mbchc => mbchc . inform ( mbchc . gather_versions (). map ( c => `<div><b> ${ c . name } </b> ( ${ c . cid } ): ${ c . version } </div>` ). join ( "" ))},
"autohack" : { desc : "toggle the autohack feature" , cb : mbchc => mbchc . inform ( `Autohack is now ${ ( mbchc . AUTOHACK_ENABLED = ! mbchc . AUTOHACK_ENABLED ) ? "enabled" : "disabled" } ` )},
"disappear" : { desc : "become invisible (requires anal hook -> hair)" , cb : mbchc => mbchc . disappear ()},
"donate" : { desc : "Buy data and send it to recipient" , args : { TARGET : {}}, cb : ( mbchc , args ) => mbchc . donate_data ( args [ 0 ])},
"title" : { desc : "set a custom title (<b>WIP</b>)" , args : { TITLE : {}}, cb : ( mbchc , args ) => mbchc . title ( args [ 0 ])},
"tz" : { desc : "set target's UTC offset" , args : { OFFSET : {}, "[TARGET]" : {}}, cb : ( mbchc , args ) => mbchc . set_timezone ( args )},
"purge!" : { desc : "delete MBCHC online saved data" , cb : mbchc => { if ( window . Player . OnlineSettings . MBCHC ) { delete window . Player . OnlineSettings . MBCHC ; mbchc . save_settings ()}}},
},
ensure : function ( error , callback ) {
let result = callback . call ( this )
if ( ! result ) throw error
return ( result )
},
calculate_maps : function () {
this . DO_DATA = { verbs : {}, zones : {}}
for ( let [ verbs , data ] of Object . entries ( this . MAP_ACTIONS )) {
let unwound = {}
for ( let [ zones , actions ] of Object . entries ( data )) {
let all = ( actions . all ) ? actions . all . split ( "|" ) : []
let processed = { self : ( actions . self ) ? actions . self . split ( "|" ). concat ( all ) : all , others : ( actions . others ) ? actions . others . split ( "|" ). concat ( all ) : all }
for ( let zone of zones . split ( "," )) unwound [ `Item ${ zone } ` ] = processed
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}
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for ( let verb of verbs . split ( "|" )) this . DO_DATA . verbs [ verb ] = unwound
}
for ( let [ ag , zones ] of Object . entries ( this . MAP_ZONES )) for ( let zone of zones ) this . DO_DATA . zones [ zone ] = ag
},
settings : function ( setting = null ) {
let settings = window . Player . OnlineSettings . MBCHC || {}
return ( setting ? settings [ setting ] : settings )
},
save_settings : function ( cb = null ) {
if ( cb ) {
if ( ! window . Player . OnlineSettings . MBCHC ) window . Player . OnlineSettings . MBCHC = {}
cb . call ( this , window . Player . OnlineSettings . MBCHC )
}
window . ServerAccountUpdate . QueueData ({ OnlineSettings : window . Player . OnlineSettings })
},
log : function ( level , msg ) { console [ level ]( "MBCHC: " + String ( msg ))},
empty : function ( text ) {
if ( ! text ) return ( true )
if ( String ( text ). trim (). length < 1 ) return ( true )
return ( false )
},
normalise_message : function ( text , options = {}) {
let result = text
if ( options . trim ) result = result . trim ()
if ( options . low ) result = result . toLocaleLowerCase ()
if ( options . up ) {
let first = result . at ( 0 ). toLocaleUpperCase ()
let rest = result . slice ( 1 )
result = first + rest
}
if ( options . dot && result . match ( this . RE_LAST_LETTER )) result = ` ${ result } .`
return ( result )
},
tokenise : function ( text ) { return text . replace ( this . RE_SPACES , " " ). split ( " " ) },
inform : function ( html , timeout = 60000 ) { window . ChatRoomSendLocal ( `<div class="mbchc"> ${ html } </div>` , timeout ) },
report : function ( x ) {
this . inform ( `Error: ${ x . toString () } ` )
if ( this . RETHROW ) throw x
},
in : function ( x , floor , ceiling ) { return (( x >= floor ) && ( x <= ceiling )) },
cid2char : function ( cid ) {
cid = Number . parseInt ( cid )
if ( cid === window . Player . cid ) return ( window . Player )
return ( this . ensure ( `character ${ cid } not found in the room` , () => window . ChatRoomCharacter . find ( c => c . cid === cid )))
},
pos2char : function ( pos ) {
if ( ! this . in ( pos , 0 , window . ChatRoomCharacter . length - 1 )) throw `invalid position ${ pos } `
return ( window . ChatRoomCharacter [ pos ])
},
rel2char : function ( target ) {
let me = this . ensure ( "can't find my position" , () => window . ChatRoomCharacter . findIndex ( char => char . IsPlayer ()) + 1 ) - 1 // 0 is falsy, but is valid index
let pos = null
if ( target . match ( this . RE_ALL_LEFT )) pos = me - target . length
if ( target . match ( this . RE_ALL_RIGHT )) pos = me + target . length
if ( null === pos ) throw `failed to parse target " ${ target } "`
pos = pos % window . ChatRoomCharacter . length
if ( pos < 0 ) pos = pos + window . ChatRoomCharacter . length
return ( this . pos2char ( pos ))
},
target2char : function ( target ) { // target should be lowcase
let input = target
if ( this . empty ( target )) return ( window . Player )
let int = Number . parseInt ( target )
target = String ( target )
let found = []
if ( target . startsWith ( "=" )) return ( this . cid2char ( target . slice ( 1 )))
if ( target . startsWith ( "<" ) || target . startsWith ( ">" )) return ( this . rel2char ( target ))
if ( ! isNaN ( int ) && int . toString () === target ) { // we got a number
if ( this . in ( int , 0 , 9 )) return ( this . pos2char ( int ))
if ( this . in ( int , 11 , 15 )) return ( this . pos2char ( int - 11 ))
if ( this . in ( int , 21 , 25 )) return ( this . pos2char ( int - 16 ))
found . push (... window . ChatRoomCharacter . filter ( c => c . cid . toString (). indexOf ( target ) > - 1 ))
}
if ( target . startsWith ( "@" )) target = target . slice ( 1 )
found . push (... window . ChatRoomCharacter . filter ( c => c . Name . toLocaleLowerCase (). indexOf ( target ) > - 1 ))
found . push (... window . ChatRoomCharacter . filter ( c => c . Nickname && ( c . Nickname . toLocaleLowerCase (). indexOf ( target ) > - 1 )))
let map = {}
found . forEach ( c => { if ( ! map [ c . cid ]) map [ c . cid ] = c } )
found = Object . values ( map )
if ( found . length < 1 ) throw `target " ${ input } ": no match`
if ( found . length > 1 ) throw `target " ${ input } ": multiple matches ( ${ found . map ( c => ` ${ c . cid } | ${ c . Name } | ${ c . Nickname || c . Name } ` ). join ( "," ) } )`
return ( found [ 0 ])
},
char2targets : function ( char ) {
let [ result , cid ] = [ new Set (), char . cid . toString ()]
result . add ( cid ). add ( `= ${ cid } ` )
this . tokenise ( char . Name ). forEach ( t => { result . add ( t ); result . add ( `@ ${ t } ` )})
if ( char . Nickname ) this . tokenise ( char . Nickname ). forEach ( t => { result . add ( t ); result . add ( `@ ${ t } ` )})
return result
},
donate_data : function ( target ) {
let char = this . target2char ( target )
if ( char . IsPlayer ()) throw "target must not be you"
if ( ! char . IsRestrained ()) throw "target must be bound"
const cost = Math . round (( Math . random () * 10 + 15 ))
if ( window . Player . Money < cost ) throw "not enough money"
window . CharacterChangeMoney ( window . Player , - cost )
window . ServerSend ( "ChatRoomChat" , { Content : "ReceiveSuitcaseMoney" , Type : "Hidden" , Target : char . cid })
window . ChatRoomMessage ({ Sender : window . Player . cid , Type : "Action" , Content : `You've bought data for $ ${ cost } and sent it to ${ char . dn } .` , Dictionary : [{ Tag : "MISSING PLAYER DIALOG: " , Text : "" }]})
},
run_activity : function ( char , ag , action ) { try {
if ( ! window . ActivityAllowed ()) throw "activities disabled in this room"
if ( ! window . ServerChatRoomGetAllowItem ( window . Player , char )) throw "no permissions"
char . FocusGroup = this . ensure ( "invalid AssetGroup" , () => window . AssetGroupGet ( char . AssetFamily , ag ))
let activity = this . ensure ( "invalid activity" , () => window . ActivityAllowedForGroup ( char , char . FocusGroup . Name , true ). find ( a => a . Name === action || a . Activity ? . Name === action ))
if (( activity . Name || activity . Activity . Name ). endsWith ( "Item" )) {
const item = this . ensure ( "no toy found" , () => window . Player . Inventory . find ( i => i . Asset ? . Name === "SpankingToys" && i . Asset . Group ? . Name === char . FocusGroup . Name && window . AssetSpankingToys . DynamicActivity ( char ) === ( activity . Name || activity . Activity . Name )))
window . DialogPublishAction ( char , item )
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} else window . ActivityRun ( window . Player , char , char . FocusGroup , activity )
} finally { char . FocusGroup = null } },
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replace_me : function ( match , offset , string ) {
let text = string . slice ( 1 )
let suffix = " "
if ( text . startsWith ( "'" ) || text . startsWith ( " " )) suffix = ""
return ` ${ window . MBCHC . PREF_ACTIVITY } < ${ window . Player . cid } :>SourceCharacter ${ suffix } `
},
cid2dict : function ( type , cid ) { return ({ Tag : ` ${ type } Character` , MemberNumber : cid , Text : this . cid2char ( cid ). dn }) },
send_activity : function ( msg ) {
let dict = [{ Tag : "MISSING PLAYER DIALOG: " , Text : "\u200C" }] // zero-width non-joiner, used to break up ligatures, does nothing here, but an empty string is a falsy value
let cids = msg . match ( this . RE_ACT_CIDS )
if ( cids ) {
msg = msg . replace ( this . RE_ACT_CIDS , "" )
if ( cids [ 1 ]) dict . push ( this . cid2dict ( "Source" , cids [ 1 ]))
if ( cids [ 2 ]) dict . push ( this . cid2dict ( "Target" , cids [ 2 ]), this . cid2dict ( "Destination" , cids [ 2 ]))
}
window . ServerSend ( "ChatRoomChat" , { Type : "Action" , Content : msg , Dictionary : dict })
},
receive : function ( data ) {
let char = this . cid2char ( data . Sender )
if ( char . IsPlayer ()) return true // this is our own message, sent back to us
let payload = this . ensure ( "Empty message" , () => data . Dictionary [ 0 ])
switch ( payload . type ) {
case "greetings" : case "hello" :
char . MBCHC = payload . value
if ( "greetings" === payload . type ) this . hello ( char )
break
default : // if we don't know the type it may be from a newer version
}
return true
},
hello : function ( char = null ) {
let payload = { type : "greetings" , value : window . Player . MBCHC }
if ( char ) payload . type = "hello"
let message = { Content : "MBCHC" , Type : "Hidden" , Dictionary : [ payload ]}
if ( char ) message . Target = char . cid
window . ServerSend ( "ChatRoomChat" , message )
},
disappear : function () {
let item = window . InventoryGet ( window . Player , "ItemButt" )
if ( ! item || ! item . Asset || ! item . Asset . Name ) throw "butt seems empty"
if ( item . Asset . Name !== "AnalHook" ) throw "butt seems occupied by something other than the anal hook"
if ( ! item . Property . Type || item . Property . Type !== "Hair" ) throw "anal hook seems not tied to hair"
item . Property = { Type : "Hair" , Hide : this . HIDE_ALL }
window . CharacterRefresh ( window . Player , true , true )
},
title : function ( title ) { // WIP
if ( this . empty ( title )) throw "empty title"
title = this . normalise_message ( title , { trim : true , up : true , low : true })
if ( title . length > 16 ) throw "title too long"
if ( ! title . match ( this . RE_TITLE )) throw "invalid title"
window . TitleSet ( title )
//window.TitleList.push({Name: title, Requirement: () => true}) // check for existing first
},
copy_fbc_trigger : function ( trigger ) {
let result = {
Type : "Action" ,
Event : trigger . Event ,
Matchers : trigger . Matchers . map ( m => ({ Tester : new RegExp ( this . FBC_TESTER_PATCHES . reduce (( ax ,[ f , r ]) => ax . replaceAll ( f , r ), m . Tester . source ), "u" )}))
}
return ( result )
},
patch_fbc : function () {
this . remove_fbc_hook ()
delete this . remove_fbc_hook
window . bce_ActivityTriggers . push (... window . bce_ActivityTriggers . filter ( t => "Emote" === t . Type ). map ( t => this . copy_fbc_trigger ( t )))
/* (["anim", "pose"]).forEach(tag => {let cmd = window.Commands.find(c => tag === c.Tag); if (cmd) cmd.AutoComplete = this[`complete_fbc_${tag}`]}) */ // this line explodes, don't ask me why
let cmd = window . Commands . find ( c => "anim" === c . Tag )
if ( cmd ) cmd . AutoComplete = this . complete_fbc_anim
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cmd = window . Commands . find ( c => "pose" === c . Tag )
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if ( cmd ) cmd . AutoComplete = this . complete_fbc_pose
},
gather_versions : function () { return ( window . ChatRoomCharacter . filter ( c => c . MBCHC ). map ( c => ({ name : c . dn , cid : c . cid , version : c . MBCHC . VERSION }))) },
find_timezone : function ( char ) {
const timezones = this . settings ( "timezones" )
if ( timezones && "number" === typeof timezones [ char . cid ]) return ( timezones [ char . cid ])
const match = ( char . Description ) ? char . Description . match ( this . RE_TZ ) : null
const int = match ? Number . parseInt ( match [ 1 ] + match [ 2 ]) : 42
if ( this . in ( int , - 12 , 12 )) return ( int )
return ( null )
},
player_enters_room : function () { // or if the mod is loaded while player is in the room
this . hello ()
},
set_timezone : function ( args ) {
let tz = Number . parseInt ( args [ 0 ])
if ( isNaN ( tz )) throw `invalid offset " ${ args [ 0 ] } "`
if ( ! this . in ( tz , - 12 , 12 )) throw "offset should be [-12,12]"
let char = this . target2char ( args [ 1 ])
char . MBCHC_LOCAL . TZ = tz
this . save_settings ( s => { if ( ! s . timezones ) s . timezones = {}; s . timezones [ char . cid ] = tz })
},
update_char : function ( char ) {
char . cid = char . MemberNumber // Club ID (shorter)
char . dn = window . CharacterNickname ( char ) // DisplayName (shortcut)
if ( ! char . MBCHC_LOCAL ) char . MBCHC_LOCAL = {}
if ( ! char . MBCHC_LOCAL . TZ ) char . MBCHC_LOCAL . TZ = this . find_timezone ( char )
},
command_mbchc : function ( argline , cmdline , args ) { const mbchc = window . MBCHC ; try { // `this` is command object
if ( args . length < 1 ) return ( mbchc . inform ( Object . entries ( mbchc . SUBCOMMANDS_MBCHC ). map (([ cmd , sub ]) => `<div>/mbchc ${ cmd } ${ sub . args ? Object . keys ( sub . args ). join ( " " ) : "" } : ${ sub . desc } </div>` ). join ( "" )))
let cmd = String ( args . shift ())
let sub = mbchc . ensure ( `unknown subcommand " ${ cmd } "` , () => mbchc . SUBCOMMANDS_MBCHC [ cmd ])
sub . cb . call ( mbchc , mbchc , args , argline , cmdline )
} catch ( x ) { mbchc . report ( x ) } },
command_activity : function ( argline , cmdline , args ) { const mbchc = window . MBCHC ; if ( ! mbchc . empty ( argline )) { try { // `this` is command object
let message = mbchc . normalise_message ( cmdline . replace ( mbchc . RE_ACTIVITY , '' ), { trim : true , dot : true , up : true })
mbchc . send_activity ( message )
} catch ( x ) { mbchc . report ( x ) } } },
command_do : function ( argline , cmdline , args ) { const mbchc = window . MBCHC ; try { // `this` is command object
if ( args . length < 1 ) return ( mbchc . inform ( "<div>Usage: /do VERB [ZONE] [TARGET]</div><div>Available verbs:</div>" + Object . keys ( mbchc . MAP_ACTIONS ). join ( ", " ) + "<div>Available zones:</div>" + Object . keys ( mbchc . DO_DATA . zones ). join ( ", " )))
let [ verb , zone , target ] = args
let zones = mbchc . ensure ( `unknown verb " ${ verb } "` , () => mbchc . DO_DATA . verbs [ verb ])
if ( 1 === Object . keys ( zones ). length ) {
if ( ! target ) target = zone
zone = mbchc . MAP_ZONES [ Object . keys ( zones )[ 0 ]][ 0 ]
}
if ( ! zone ) throw "zone missing"
let ag = mbchc . ensure ( `unknown zone " ${ zone } "` , () => mbchc . DO_DATA . zones [ zone ])
let types = mbchc . ensure ( `zone " ${ zone } " invalid for " ${ verb } "` , () => zones [ ag ])
let char = window . Player
if ( target && (( types . self . length < 1 ) || ( types . others . length > 0 ))) char = mbchc . target2char ( target )
let type = char . IsPlayer () ? "self" : "others"
let available = window . ActivityAllowedForGroup ( char , ag )
let toy = window . InventoryGet ( window . Player , "ItemHands" )
if ( toy && toy . Asset . Name === "SpankingToys" ) available . push ( window . AssetAllActivities ( char . AssetFamily ). find ( a => a . Name === window . InventorySpankingToysGetActivity ? .( window . Player )))
let actions = mbchc . ensure ( `zone " ${ zone } " invalid for (" ${ verb } " " ${ type } ")` , () => types [ type ])
let action = mbchc . ensure ( `invalid action ( ${ verb } ${ zone } ${ target } )` , () => actions . find ( name => available . find ( a => a . Name === name || a . Activity ? . Name === name )))
mbchc . run_activity ( char , ag , action )
} catch ( x ) { mbchc . report ( x ) } },
bell : function () {
setTimeout (() => { document . getElementById ( "InputChat" ). style . outline = "" }, 100 )
document . getElementById ( "InputChat" ). style . outline = "solid red"
},
complete : function ( options , space = true ) {
if ( options . length < 1 ) return ( this . bell ())
if ( options . length > 1 ) {
let width = Math . max (... options . map ( o => o . length ))
let pref = null
for ( let i = width ; i > 0 ; i -= 1 ) { let test = options [ 0 ]. slice ( 0 , i ); if ( options . every ( o => o . startsWith ( test ))) { pref = test ; break } }
if ( pref ) this . complete ([ pref ], false )
this . complete_hint ( options )
} else window . ElementValue ( "InputChat" , document . getElementById ( "InputChat" ). value . replace ( this . RE_LAST_WORD , `$1 ${ options [ 0 ] }${ space ? " " : "" } ` ))
},
complete_hint : function ( options ) {
this . COMP_HINT . innerHTML = options . sort (). map ( s => `<div> ${ s } </div>` ). join ( "" )
this . COMP_HINT . style . display = "flex"
window . ElementSetDataAttribute ( this . COMP_HINT . id , "colortheme" , ( window . Player . ChatSettings . ColorTheme || "Light" ))
let rescroll = window . ElementIsScrolledToEnd ( "TextAreaChatLog" )
window . ChatRoomResize ( false )
if ( rescroll ) window . ElementScrollToEnd ( "TextAreaChatLog" )
},
comp_hint_visible : function () { return ( this . COMP_HINT . parentElement && "flex" === this . COMP_HINT . style . display )},
complete_hint_hide : function ( options ) { if ( ! this . comp_hint_visible ()) return ; this . COMP_HINT . style . display = "none" ; window . ChatRoomResize ( false )},
complete_target : function ( token , me2 = true , check_perms = false ) {
let [ locase , found ] = [ token . toLocaleLowerCase (), new Set ()]
for ( let c of window . ChatRoomCharacter ) {
if (( c . IsPlayer () && ! me2 ) || ( check_perms && ! window . ServerChatRoomGetAllowItem ( window . Player , c ))) continue
this . char2targets ( c ). forEach ( s => { if ( s . toLocaleLowerCase (). startsWith ( locase )) found . add ( s )})
}
this . complete ( Array . from ( found ))
},
complete_common : function () {
let input = document . getElementById ( "InputChat" ). value
return ([ this , input , this . tokenise ( input )])
},
complete_mbchc : function ( args , locase , cmdline ) { const [ mbchc , input , tokens ] = window . MBCHC . complete_common (); // `this` is command object
if ( tokens . length < 1 ) return
if ( tokens . length < 2 ) return ( mbchc . complete ([ ` ${ mbchc . CommandsKey }${ this . Tag } ` ]))
let subname = tokens [ 1 ]. toLocaleLowerCase ()
if ( tokens . length < 3 ) return ( mbchc . complete ( Object . keys ( mbchc . SUBCOMMANDS_MBCHC ). filter ( c => c . startsWith ( subname )))) // complete subcommand name
let sub = mbchc . SUBCOMMANDS_MBCHC [ subname ]
if ( sub && sub . args ) {
let argname = Object . keys ( sub . args )[ tokens . length - 3 ]
if ( "TARGET" === argname ) return ( mbchc . complete_target ( tokens [ tokens . length - 1 ], false ))
if ( "[TARGET]" === argname ) return ( mbchc . complete_target ( tokens [ tokens . length - 1 ]), true )
}
},
complete_do_target : function ( actions , token ) {
if ( ! actions ) return
let me2 = ( actions . self . length > 0 )
if ( me2 && actions . others . length < 1 ) return ( this . complete ([ window . Player . cid . toString ()])) // target is always the player
this . complete_target ( token , me2 , true )
},
complete_do : function ( args , locase , cmdline ) { const [ mbchc , input , tokens ] = window . MBCHC . complete_common (); // `this` is command object
if ( tokens . length < 1 ) return
if ( tokens . length < 2 ) return ( mbchc . complete ([ ` ${ mbchc . CommandsKey }${ this . Tag } ` ]))
// now, we *could* run a filter to exclude impossible activities, but it isn't very useful, and also seems like a lot of CPU to iterate over every action on every zone of every char in the room
let low = tokens [ 1 ]. toLocaleLowerCase ()
if ( tokens . length < 3 ) return ( mbchc . complete ( Object . keys ( mbchc . DO_DATA . verbs ). filter ( c => c . startsWith ( low )))) // complete verb
let ags = mbchc . DO_DATA . verbs [ low ]
if ( ! ags ) return ( mbchc . bell ())
low = tokens [ 2 ]. toLocaleLowerCase ()
if ( tokens . length < 4 ) { // complete zone or target
if ( Object . keys ( ags ). length < 2 ) return ( mbchc . complete_do_target ( ags [ Object . keys ( ags )[ 0 ]], tokens [ 2 ])) // zone implied, complete target
let zones = Object . entries ( mbchc . DO_DATA . zones ). filter (([ zone , ag ]) => zone . startsWith ( low ) && ags [ ag ]). map (([ zone , ag ]) => zone )
return ( mbchc . complete ( zones ))
}
if ( tokens . length < 5 ) { // complete target where it belongs
if ( Object . keys ( ags ). length < 2 ) return // zone implied, target already given
return ( mbchc . complete_do_target ( ags [ mbchc . DO_DATA . zones [ low ]], tokens [ 3 ]))
}
mbchc . bell ()
},
complete_fbc_anim : function ( args , locase , cmdline ) { const [ mbchc , input , tokens ] = window . MBCHC . complete_common (); // `this` is command object
if ( tokens . length < 1 ) return
if ( tokens . length < 2 ) return ( mbchc . complete ([ ` ${ mbchc . CommandsKey }${ this . Tag } ` ]))
if ( tokens . length > 2 ) return ( mbchc . bell ())
let anim = tokens [ 1 ]. toLocaleLowerCase ()
return ( mbchc . complete ( Object . keys ( window . bce_EventExpressions ). filter ( a => a . toLocaleLowerCase (). startsWith ( anim ))))
},
complete_fbc_pose : function ( args , locase , cmdline ) { const [ mbchc , input , tokens ] = window . MBCHC . complete_common (); // `this` is command object
if ( tokens . length < 1 ) return
if ( tokens . length < 2 ) return ( mbchc . complete ([ ` ${ mbchc . CommandsKey }${ this . Tag } ` ]))
let pose = tokens [ tokens . length - 1 ]. toLocaleLowerCase ()
return ( mbchc . complete ( window . PoseFemale3DCG . map ( p => p . Name ). filter ( p => p . toLocaleLowerCase (). startsWith ( pose ))))
},
history : function ( down ) {
let [ text , history ] = [ window . ElementValue ( "InputChat" ), window . ChatRoomLastMessage ]
if ( ! this . HISTORY_MODE ) { history . push ( text ); this . HISTORY_MODE = true }
let ids = history . map (( t , i ) => [ t , i ]). filter (([ t , i ]) => t . startsWith ( history [ history . length - 1 ])). map (([ t , i ]) => i )
if ( ! down ) ids . reverse ()
let found = ids . find ( id => ( down ) ? id > window . ChatRoomLastMessageIndex : id < window . ChatRoomLastMessageIndex )
if ( ! found ) return ( this . bell ())
window . ElementValue ( "InputChat" , history [ found ])
window . ChatRoomLastMessageIndex = found
},
focus_chat_whitelist ( event ) {
if ( event . ctrlKey && "v" === event . key ) return true // ctrl+V should paste
return false
},
focus_chat ( event ) { // TODO: this is not ideal, but it will have to do for now
if ( event . repeat ) return // only unique presses please
if ( "inline" !== document . getElementById ( "InputChat" ) ? . style . display ) return // input chat missing
if ([ "InputChat" , "bce-message-input" ]. includes ( document . activeElement . id )) return // focus already set
if ([ event . altKey , event . ctrlKey , event . metaKey ]. some ( i => i ) && ! this . focus_chat_whitelist ( event )) return // alt, ctrl and meta should all be false
window . ElementFocus ( "InputChat" )
},
loader () {
if ( this . remove_load_hook ) {
this . remove_load_hook ()
delete this . remove_load_hook
}
if ( this . LOADED ) return
// Calculated values
const COMMANDS = [
{ Tag : "mbchc" , Description : ": Utility functions (\"/mbchc\" for help)" , Action : this . command_mbchc , AutoComplete : this . complete_mbchc },
{ Tag : "activity" , Description : "[Message]: Send a custom activity (or \"@@Message\", or \"@Message\" as yourself)" , Action : this . command_activity },
{ Tag : "do" , Description : ": Do an activity, as if clicked on its button (\"/do\" for help)" , Action : this . command_do , AutoComplete : this . complete_do },
]
this . HIDE_ALL = this . HIDE_SPECIAL . concat ( this . HIDE_BODY ). concat ( this . HIDE_CLOTHES ). concat ( this . HIDE_ITEMS )
this . CommandsKey = CommandsKey /* eslint-disable-line no-undef */ // window.CommandsKey is undefined
this . RE_ACTIVITY = RegExp ( `^ ${ this . CommandsKey } activity ` )
this . PREF_ACTIVITY = ` ${ this . CommandsKey } activity `
this . COMP_HINT = document . createElement ( "div" )
this . COMP_HINT . id = "mbchcCompHint"
let css = document . createElement ( "style" )
css . type = "text/css"
css . textContent = `
#TextAreaChatLog .mbchc, #TextAreaChatLog .mbchc {
background-color: ${ this . RGB_POLLY } ;
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}
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#TextAreaChatLog[data-colortheme="dark"] .mbchc, #TextAreaChatLog[data-colortheme="dark2"] .mbchc {
background-color: ${ this . RGB_MUTE } ;
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}
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# ${ this . COMP_HINT . id } {
flex-flow: column wrap;
overflow: auto;
display: none;
background-color: ${ this . RGB_POLLY } ;
color: black;
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}
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# ${ this . COMP_HINT . id } [data-colortheme="dark"], # ${ this . COMP_HINT . id } [data-colortheme="dark2"] {
background-color: ${ this . RGB_MUTE } ;
color: white;
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}
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# ${ this . COMP_HINT . id } div {
margin: 0 0.5ex;
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}
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`
document . head . appendChild ( css )
// Actions
this . calculate_maps ()
window . Player . MBCHC = { VERSION : this . VERSION }
window . CommandCombine ( COMMANDS )
// Hooks
this . remove_fbc_hook = this . before ( "MainRun" , () => window . bce_ActivityTriggers && this . patch_fbc ())
this . after ( "CharacterOnlineRefresh" , char => this . update_char ( char ))
this . after ( "ChatRoomReceiveSuitcaseMoney" , () => {
if ( this . AUTOHACK_ENABLED && this . LAST_HACKED ) {
window . CurrentCharacter = this . cid2char ( this . LAST_HACKED )
this . LAST_HACKED = null
window . ChatRoomTryToTakeSuitcase ()
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}
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})
this . before ( "ChatRoomSendChat" , () => {
let input = window . ElementValue ( "InputChat" )
if ( ! input . startsWith ( "@@@" ) && input . startsWith ( "@" )) {
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input = input . replace ( this . RE_PREF_ACTIVITY , this . PREF_ACTIVITY )
input = input . replace ( this . RE_PREF_ACTIVITY_ME , this . replace_me )
window . ElementValue ( "InputChat" , input )
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}
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})
this . after ( "ChatRoomSendChat" , () => {
const history = window . ChatRoomLastMessage
if (( history . length > 1 ) && ( history [ history . length - 1 ] === history [ history . length - 2 ])) { history . pop (); window . ChatRoomLastMessageIndex -= 1 }
})
this . before ( "ChatRoomDrawCharacterOverlay" , ( C , CharX , CharY , Zoom , Pos ) => {
window . ChatRoomHideIconState < 1 && C . MBCHC && window . DrawRect ( CharX + 175 * Zoom , CharY , 50 * Zoom , 50 * Zoom , C . MBCHC . VERSION === window . Player . MBCHC . VERSION ? this . RGB_POLLY : this . RGB_MUTE )
if ( window . ChatRoomHideIconState < 1 && C . MBCHC_LOCAL && "number" === typeof C . MBCHC_LOCAL . TZ ) {
const hours = new Date ( window . CommonTime () + this . UTC_OFFSET + C . MBCHC_LOCAL . TZ * 60 * 60 * 1000 ). getHours ()
window . DrawTextFit ( hours < 10 ? "0" + hours . toString () : hours . toString (), CharX + 200 * Zoom , CharY + 25 * Zoom , 46 * Zoom , "white" , "black" )
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}
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})
this . after ( "ElementValue" , ( ID , Value , cc = window . CurrentCharacter ) => "bce_LayerPriority" === ID && cc ? . FocusGroup && window . InventoryGet ( cc , cc . FocusGroup . Name ) ? . Difficulty . toString () === Value && window . InventoryLocked ( cc , cc . FocusGroup . Name , true ) && window . ElementSetAttribute ( ID , "disabled" , true ))
this . after ( "ChatRoomCreateElement" , () => this . COMP_HINT . parentElement || document . body . appendChild ( this . COMP_HINT ))
this . before ( "ChatRoomClearAllElements" , () => ! void this . complete_hint_hide () && this . COMP_HINT . remove ())
this . before ( "ChatRoomClick" , () => this . complete_hint_hide ())
this . after ( "ChatRoomResize" , () => {
if ( window . CharacterGetCurrent () == null && window . CurrentScreen == "ChatRoom" && document . getElementById ( "InputChat" ) && document . getElementById ( "TextAreaChatLog" ) && this . comp_hint_visible ()) { // upstream
const fontsize = ChatRoomFontSize /* eslint-disable-line no-undef */ // window.ChatRoomFontSize is undefined
window . ElementPositionFix ( "TextAreaChatLog" , fontsize , 1005 , 66 , 988 , 630 )
window . ElementPositionFix ( this . COMP_HINT . id , fontsize , 1005 , 701 , 988 , 200 )
this . COMP_HINT . style . display = "flex"
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}
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})
document . addEventListener ( "keydown" , event => this . focus_chat ( event ))
this . SDK . hookFunction ( "ChatRoomKeyDown" , 0 , ( nextargs , next ) => { // this fires on chat input events
let [ event ] = nextargs
window . MBCHC . complete_hint_hide ()
if (( window . KeyPress == 33 ) || ( window . KeyPress == 34 )) { // better history
event . preventDefault ()
return ( window . MBCHC . history ( window . KeyPress - 33 ))
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}
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if ( window . MBCHC . HISTORY_MODE ) {
window . ChatRoomLastMessage . pop ()
window . MBCHC . HISTORY_MODE = false
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}
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return ( next ( nextargs ))
})
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// Chat room handlers
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window . ChatRoomRegisterMessageHandler ({ Priority : - 220 , Description : "MBCHC preprocessor" , Callback : ( data , sender , msg , metadata ) => {
data . MBCHC_ID = this . NEXT_MESSAGE
this . NEXT_MESSAGE += 1
if ( this . LOG_MESSAGES ) console . debug ({ data , sender , msg , metadata })
}})
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window . ChatRoomRegisterMessageHandler ({ Priority : - 219 , Description : "MBCHC room enter hook" ,
Callback : ( data , sender , msg , metadata ) => { if (( "Action" === data . Type ) && ( "ServerEnter" === data . Content ) && ( data . Sender === window . Player . cid )) this . player_enters_room () }
})
window . ChatRoomRegisterMessageHandler ({ Priority : - 219 , Description : "MBCHC specific consumer" ,
Callback : ( data , sender , msg , metadata ) => { if (( "Hidden" === data . Type ) && ( "MBCHC" === data . Content )) return this . receive ( data ) }
})
window . ChatRoomRegisterMessageHandler ({ Priority : - 219 , Description : "MBCHC autohack lookup" ,
Callback : ( data , sender , msg , metadata ) => { if (( "Hidden" === data . Type ) && ( "ReceiveSuitcaseMoney" === data . Content )) this . LAST_HACKED = data . Sender }
})
// footer
this . LOADED = true
this . log ( "info" , `loaded version ${ this . VERSION } ` )
if ( window . GameVersion !== this . TARGET_VERSION ) this . log ( "warn" , `Game version doesn't match the target (" ${ this . TARGET_VERSION } "), beware of incompatibilities` ) // TODO: betas are like R86Beta1; cheat?
if (( "Online" === window . CurrentModule ) && ( "ChatRoom" === window . CurrentScreen )) {
window . ChatRoomCharacter . forEach ( c => this . update_char ( c ))
this . player_enters_room ()
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}
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},
preloader () {
this . SDK = window . bcModSdk . registerMod ({ name : "MBCHC" , fullName : "Mute's Bondage Club Hacks Collection" , version : this . VERSION , repository : "https://code.fleshless.org/mute/MBCHC/" })
this . before = ( name , cb ) => this . SDK . hookFunction ( name , 0 , ( nextargs , next ) => { try { cb ? .(... nextargs )} catch ( x ) { console . error ( x )} finally { return next ( nextargs )}})
this . after = ( name , cb ) => this . SDK . hookFunction ( name , 0 , ( nextargs , next ) => { const result = next ( nextargs ); try { cb ? .(... nextargs )} catch ( x ) { console . error ( x )} finally { return result }})
if ( window . CurrentModule && window . CurrentScreen && ! ( "Character" === window . CurrentModule && "Login" === window . CurrentScreen )) return this . loader ()
this . remove_load_hook = this . before ( "AsylumGGTSSAddItems" , () => this . loader ())
}
} // MBCHC
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fetch ( "https://code.fleshless.org/mute/MBCHC/raw/branch/master/bondage-club-mod-sdk-1.1.0.js" ). then ( r => r . text ()). then ( r => eval ( r )). then ( _ => window . MBCHC . preloader ()). catch ( x => console . error ( x )) /* eslint-disable-line no-eval */
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})()