Update 'mbchc-local.user.js'
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537c538211
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@ -274,6 +274,7 @@ var bcModSdk=function(){"use strict";const o="1.0.2";function e(o){alert("Mod ER
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window.ChatRoomMessage({Sender: window.Player.cid, Type: "Action", Content: `You've bought data for $${cost} and sent it to ${char.dn}.`, Dictionary: [{Tag: "MISSING PLAYER DIALOG: ", Text: ""}]})
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},
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run_activity: function(char, ag, action) { try {
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if (!window.ServerChatRoomGetAllowItem(window.Player, char)) throw "no permissions"
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char.FocusGroup = this.ensure("invalid AssetGroup", () => window.AssetGroupGet(char.AssetFamily, ag))
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let activity = this.ensure("invalid activity", () => window.ActivityAllowedForGroup(char, char.FocusGroup.Name, true).find(a => a.Name === action))
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if (activity.Name.endsWith("Item")) {
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@ -442,12 +443,12 @@ var bcModSdk=function(){"use strict";const o="1.0.2";function e(o){alert("Mod ER
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},
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comp_hint_visible: function() {return(this.COMP_HINT.parentElement && "flex" === this.COMP_HINT.style.display)},
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complete_hint_hide: function(options) {if (!this.comp_hint_visible()) return; this.COMP_HINT.style.display = "none"; window.ChatRoomResize(false)},
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complete_target: function(token, me2 = true) {
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complete_target: function(token, me2 = true, check_perms = false) {
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let locase = token.toLocaleLowerCase()
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let found = {}
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for (let c of window.ChatRoomCharacter) {
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let [n, nn, cid] = [c.Name.toLocaleLowerCase(), c.Nickname.toLocaleLowerCase(), c.cid.toString()]
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if (!c.IsPlayer() || me2) [n, nn, cid, `@${n}`, `@${nn}`, `=${cid}`].forEach(s => {if (s.startsWith(locase)) found[s] = true})
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if (!c.IsPlayer() || me2) [n, nn, cid, `@${n}`, `@${nn}`, `=${cid}`].forEach(s => {if (s.startsWith(locase) && (!check_perms || window.ServerChatRoomGetAllowItem(window.Player, c))) found[s] = true})
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}
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this.complete(Object.keys(found))
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},
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@ -468,10 +469,9 @@ var bcModSdk=function(){"use strict";const o="1.0.2";function e(o){alert("Mod ER
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},
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complete_do_target: function(actions, token) {
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if (!actions) return
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if (actions.self.length > 0) {
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if (actions.others.length < 1) return(this.complete([window.Player.cid.toString()])) // target is always the player
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this.complete_target(token, true)
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} else this.complete_target(token, false)
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let me2 = (actions.self.length > 0)
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if (me2 && actions.others.length < 1) return(this.complete([window.Player.cid.toString()])) // target is always the player
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this.complete_target(token, me2, true)
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},
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complete_do: function(args, locase, cmdline) { const [mbchc, input, tokens] = window.MBCHC.complete_common(); // `this` is command object
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if (tokens.length < 1) return
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