* Removed the patch to disable FBC tighten/loosen input, it wasn't doing anything for a while now.
* Come on peeps, deprecation doesn't mean what you think it means.
This commit is contained in:
Mute 2024-02-29 18:17:35 +00:00
parent 378d0af8d3
commit d30945201d
1 changed files with 3 additions and 3 deletions

View File

@ -5,7 +5,7 @@ const MISSING_PLAYER_DIALOG = {Tag: 'MISSING PLAYER DIALOG: ', Text: '\u200C'}
if (window.MBCHC) throw new Error('MBCHC found, aborting loading')
window.MBCHC = {
VERSION: 'dev.9',
VERSION: 'dev.10',
NEXT_MESSAGE: 1,
LOG_MESSAGES: false,
RETHROW: false,
@ -712,7 +712,7 @@ window.MBCHC = {
window.ChatRoomLastMessageIndex -= 1
}
})
this.before('ChatRoomDrawCharacterOverlay', (C, CharX, CharY, Zoom, _Pos) => {
this.before('ChatRoomCharacterViewDrawOverlay', (C, CharX, CharY, Zoom, _Pos) => {
// if (window.ChatRoomHideIconState < 1 && C.MBCHC) {
// window.DrawRect(CharX + (175 * Zoom), CharY, 50 * Zoom, 50 * Zoom, C.MBCHC.VERSION === window.Player.MBCHC.VERSION ? this.RGB_POLLY : this.RGB_MUTE)
// }
@ -721,7 +721,7 @@ window.MBCHC = {
window.DrawTextFit(hours < 10 ? '0' + hours.toString() : hours.toString(), CharX + (200 * Zoom), CharY + (25 * Zoom), 46 * Zoom, 'white', 'black')
}
})
this.after('ElementValue', (ID, Value, cc = window.CurrentCharacter) => ID === 'bce_LayerPriority' && cc?.FocusGroup && window.InventoryGet(cc, cc.FocusGroup.Name)?.Difficulty.toString() === Value && window.InventoryLocked(cc, cc.FocusGroup.Name, true) && window.ElementSetAttribute(ID, 'disabled', true))
// this.after('ElementValue', (ID, Value, cc = window.CurrentCharacter) => ID === 'bce_LayerPriority' && cc?.FocusGroup && window.InventoryGet(cc, cc.FocusGroup.Name)?.Difficulty.toString() === Value && window.InventoryLocked(cc, cc.FocusGroup.Name, true) && window.ElementSetAttribute(ID, 'disabled', true))
this.after('ChatRoomCreateElement', () => this.COMP_HINT.parentElement || document.body.append(this.COMP_HINT))
this.before('ChatRoomClearAllElements', () => {
this.complete_hint_hide()