* R93
* /do fix
This commit is contained in:
Mute 2023-06-18 02:07:49 +00:00
parent 2bf6695af0
commit e4f7ce0560

View File

@ -1,6 +1,6 @@
// ==UserScript==
// @name MBCHC
// @version dev.7
// @version dev.8
// @description Mute's Bondage Club Hacks Collection
// @author codename.mute@proton.me
// @namespace https://code.fleshless.org/mute/
@ -21,8 +21,8 @@
if (!window.AsylumGGTSSAddItems) throw "AsylumGGTSSAddItems() not found, aborting MBCHC loading"
if (window.MBCHC) throw "MBCHC found, aborting loading"
window.MBCHC = {
VERSION: "dev.7",
TARGET_VERSION: "R86",
VERSION: "dev.8",
TARGET_VERSION: "R93",
NEXT_MESSAGE: 1,
LOG_MESSAGES: false,
RETHROW: false,
@ -287,10 +287,8 @@ window.MBCHC = {
if ((activity.Name || activity.Activity.Name).endsWith("Item")) {
const item = this.ensure("no toy found", () => window.Player.Inventory.find(i => i.Asset?.Name === "SpankingToys" && i.Asset.Group?.Name === char.FocusGroup.Name && window.AssetSpankingToys.DynamicActivity(char) === (activity.Name || activity.Activity.Name)))
window.DialogPublishAction(char, item)
} else window.ActivityRun(char, activity)
} finally {
char.FocusGroup = null
} },
} else window.ActivityRun(window.Player, char, char.FocusGroup, activity)
} finally {char.FocusGroup = null} },
replace_me: function(match, offset, string) {
let text = string.slice(1)
let suffix = " "
@ -632,13 +630,11 @@ window.MBCHC = {
})
// Chat room handlers
window.ChatRoomRegisterMessageHandler({ Priority: -220, Description: "MBCHC preprocessor",
Callback: (data, sender, msg, metadata) => {
window.ChatRoomRegisterMessageHandler({ Priority: -220, Description: "MBCHC preprocessor", Callback: (data, sender, msg, metadata) => {
data.MBCHC_ID = this.NEXT_MESSAGE
this.NEXT_MESSAGE += 1
if (this.LOG_MESSAGES) console.debug({data, sender, msg, metadata})
}
})
}})
window.ChatRoomRegisterMessageHandler({ Priority: -219, Description: "MBCHC room enter hook",
Callback: (data, sender, msg, metadata) => { if (("Action" === data.Type) && ("ServerEnter" === data.Content) && (data.Sender === window.Player.cid)) this.player_enters_room() }
})