Mute
6034adae3c
another absolutely massive diff * Disabled keyboard handler for focus management, the club got better at this * Input history redone entirely, the code contains comments * Completion now takes cursor position into account * Dropped autoremoval of service messages in favour of future manual deletion * Tons of typechecking cleanup and style improvements * The code now has zero errors on the strictest TS settings I know
460 lines
14 KiB
TypeScript
460 lines
14 KiB
TypeScript
interface ServerChatRoomMessage {
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MBCHC_ID?: number
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}
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namespace BCE {
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interface Matcher {
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Tester: RegExp
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Criteria?: {
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TargetIsPlayer?: boolean
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SenderIsPlayer?: boolean
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DictionaryMatchers?: Array<OBJ<string>>
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}
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}
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interface Trigger {
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Event: string
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Type: 'Emote' | 'Activity' | 'Action'
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Matchers: Matcher[]
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}
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interface Patcher {
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timer: number | undefined
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patches: Array<[RegExp, string]>
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cfs: {[k in 'anim' | 'pose']: () => Iterable<string>}
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gen: (comp_func: () => Iterable<string>) => (this: Optional<ICommand, 'Tag'>) => undefined
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copy(t: Trigger): Trigger
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patch(): true | undefined
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}
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}
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type SUBCOMMANDS = {
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[k: string]: {
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desc: string
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args?: {[n: string]: OBJ}
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cb: (mbchc: Window['MBCHC'], args: string[], __: unknown, ___?: unknown) => void
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}
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};
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interface Window {
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MBCHC: {
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loader: () => void
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DO_DATA: {
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zones: OBJ<string>
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verbs: {
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[verb: string]: {
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[zone: string]: {
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self: string[]
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others: string[]
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}
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}
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}
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}
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MAP_ACTIONS: {
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[verb: string]: {
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[zones: string]: {
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all?: string
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self?: string
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others?: string
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}
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}
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}
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MAP_ZONES: {[zone: string]: string[]}
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LOADED: boolean
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NEXT_MESSAGE: number
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LOG_MESSAGES: boolean
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LAST_HACKED: number | undefined
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version: string
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VERSION: string
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Settings: Settings.Methods
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TZ: TZ_Cache
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SUBCOMMANDS_MBCHC: SUBCOMMANDS
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H: InputHistory
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U: Utils
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AUTOHACK_ENABLED: boolean
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RE_PREF_ACTIVITY_ME: RegExp
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RE_PREF_ACTIVITY: RegExp
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RE_ACT_CIDS: RegExp
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RE_LAST_WORD: RegExp
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RE_LAST_LETTER: RegExp
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RE_ACTIVITY: RegExp
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UTC_OFFSET: number
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calculate_maps(): void
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normalise_message(text: string, options?: OBJ<boolean>): string
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donate_data(target: string): void
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run_activity(char: Character, ag: AssetGroupItemName, action: ActivityName): void
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send_activity(message: string): void
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set_timezone(args: string[]): number | undefined
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command_mbchc(this: Optional<ICommand, 'Tag'>, args: string, msg: string, parsed: string[]): undefined
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command_activity(this: Optional<ICommand, 'Tag'>, args: string, msg: string, parsed: string[]): undefined
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command_do(this: Optional<ICommand, 'Tag'>, args: string, msg: string, parsed: string[]): undefined
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}
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bcModSdk?: import('./node_modules/bondage-club-mod-sdk/dist/bcmodsdk.d.ts').ModSDKGlobalAPI;
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FBC_VERSION?: string
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bce_ActivityTriggers?: BCE.Trigger[]
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bce_EventExpressions?: OBJ
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}
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type OBJ<T = unknown> = Record<string, T>;
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type FUN = (...args: never[]) => unknown;
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/**
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* Stands for "Value or Function". Not remotely ideal, but the best I can come up with.
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*/
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type VOF<F extends FUN> = undefined | boolean | number | bigint | string | symbol | OBJ | Set<unknown> | Map<unknown, unknown> | FP.Interval | F;
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/**
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* I can write Haskell in every language.
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* I was unbelievably tempted to go with emojis here, but I'm not a monster of this caliber.
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* @see https://8fw.me/hell/a8aaaefcb6e30ec4b2e398c70d49b72a6b53232f.png
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*/
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namespace FP {
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interface Interval {
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proxy: object // eslint-disable-line @typescript-eslint/ban-types
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min: number
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max: number
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mini: boolean
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maxi: boolean
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has(_: unknown, x: string): boolean
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}
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interface Pipeline<T> {
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proxy: PipelineProxy<T>
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me<N>(iterable: Iterable<N>): PipelineProxy<N>
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[Symbol.iterator](): Iterator<T>
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rdc<R>(initial: R, func: (accumulator: R, value: T) => R): R
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any(func: (v: T) => boolean): boolean
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all(func: (v: T) => boolean): boolean
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map<R>(func: (value: T) => R): PipelineProxy<R>
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sel(func: (value: T) => boolean): PipelineProxy<T>
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}
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interface PipelineProxy<T> extends Pipeline<T> {
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[i: number]: T | undefined
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}
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/**
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* Creates an iteration pipeline.
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*/
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type P = <T>(iterable: Iterable<T>) => PipelineProxy<T>;
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/**
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* A silly helper to kinda c[au]rry values. Basically equivalent to:
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* `const a = value; return func(a)`
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* Stands for "Carry, Use, Return".
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*/
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type cur = <T, R>(value: T, func: (value: T) => R) => R;
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/**
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* Convert `null` to `undefined`.
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*/ // eslint-disable-next-line @typescript-eslint/ban-types
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type n2u = <T>(value: T | undefined | null) => T | undefined;
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/**
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* Enumerate keys of an object. Type-safe, also shorter.
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*/
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type enu = <O extends OBJ>(object: O) => Array<keyof O>;
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/**
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* Like `carry()` but does nothing if `value` is `null` or `undefined`.
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* Something like an `Option<>` when you want to just pass `undefined` along, but
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* run a function on actual values. Also coverts `null` to `undefined`.
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*/ // eslint-disable-next-line @typescript-eslint/ban-types
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type val = <T, R>(value: T | null | undefined, func: (value: T) => R) => R | undefined;
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/**
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* `+` as a function
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*/
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type add = (x: number, y: number) => number;
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/**
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* `-` as a function
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*/
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type sub = (x: number, y: number) => number;
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/**
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* `>` as a function
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*/
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type cgt = (x: number, y: number) => boolean;
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/**
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* `>=` as a function
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*/
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type cge = (x: number, y: number) => boolean;
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/**
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* `<` as a function
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*/
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type clt = (x: number, y: number) => boolean;
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/**
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* `<=` as a function
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*/
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type cle = (x: number, y: number) => boolean;
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/**
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* Converts a string into a base 10 integer. Not only is it shorter than `Number.parseInt`,
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* it also converts `NaN` to `undefined`, because I find it much easier to only have
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* one nil value for everything.
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*/
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type int = (text: string) => number | undefined;
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/**
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* This is a type assertion helper for Typescript. Probably not very useful in general.
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*/
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type fun = <F extends FUN>(func: unknown) => func is F;
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/**
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* Takes anything, ignores non-functions, calls functions with supplied parameters.
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*/
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type run = <F extends FUN>(functions_or_values: Array<VOF<F>>, ...args: Parameters<F>) => true;
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/**
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* Takes anything, ignores non-functions, calls functions with `undefined` as a single parameter.
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*/
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type yes = (...args: Array<VOF<(_: undefined) => unknown>>) => true;
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/**
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* Takes anything, ignores non-functions, calls functions with a single provided parameter.
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* Always returns the parameter itself.
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*/
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type mut = <T>(value: T, ...args: Array<VOF<(value: T) => unknown>>) => T;
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/**
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* `delete` as a function
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*/ // eslint-disable-next-line @typescript-eslint/ban-types
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type del = <T extends object>(object: T, property: keyof T) => T;
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/**
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* Short for `assert`. Throws, if value is `undefined`, or if `condition(value)` is false.
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*/
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type ass = <T>(error: string, value: T | undefined, condition?: (value: T) => boolean) => T | never;
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/**
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* Casts value as a given prototype or returns undefined.
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*/
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type asa = <T>(prototype: new () => T, value: unknown) => T | undefined;
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/**
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* `catch` as a function. Short for `rescue`.
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*/
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type rsc = (operation: (_: undefined) => unknown, exception_handler: (error: unknown) => unknown) => true;
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/**
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* Returns a proxy for `in` operator.
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* Use it like `2 in rng(0, 4)`.
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*/ // eslint-disable-next-line @typescript-eslint/ban-types
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type rng = (min: number, max: number, min_inclusive?: boolean, max_inclusive?: boolean) => object;
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/**
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* Something slightly better than `Boolean()`.
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* True is `null`, `undefined`, `false`, empty strings, sets, maps, arrays and objects.
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* Short for "empty".
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*/
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type m_t = (value: unknown) => boolean;
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/**
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* `while()` as a function. Executes the second callback while the first one is true.
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* Always bound by max number of iterations.
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* Returns the last value from the action or undefined if the action never ran.
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*/
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type loo = <T>(max: number, condition: (_: undefined) => boolean, action: (_: undefined) => T) => T | undefined;
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}
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namespace SDK {
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type GDPT<F> = import('./node_modules/bondage-club-mod-sdk/dist/bcmodsdk.d.ts').GetDotedPathType<typeof globalThis, F>;
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type Void<F extends FUN> = (...args: Parameters<F>) => unknown;
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type Hook = <F extends string>(name: F, hook: Void<GDPT<F>>) => () => unknown;
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}
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namespace Cons {
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type MS = {w: 'warn', i: 'info', d: 'debug', l: 'log'};
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type E = (error: unknown) => true;
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type F = (message: string) => true;
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interface Wrap {
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readonly ms: MS
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e: E
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w: F
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i: F
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d: F
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l: F
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gen: (m: keyof MS) => F
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}
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}
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namespace Settings {
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/**
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* The whole `Player.OnlineSettings`.
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*/
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type V0 = PlayerOnlineSettings & {MBCHC?: {timezones?: Record<number, number>}};
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/**
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* Specifically `MBCHC` inside `Player.ExtensionSettings`.
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*/
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interface V1 {
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TZ: Record<number, number>
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}
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interface Methods {
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migrate_0_1(v0: V0): true
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save(func?: (v1: V1) => unknown): true
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replace(new_v1: V1): true
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'purge!'(): true
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get v0(): V0 | undefined
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get v1(): V1
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}
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}
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/**
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* We need a place to cache the timezones instead of the `Character` object itself.
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*/
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interface TZ_Cache {
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map: Map<number, number>
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RE: RegExp
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parse(description: string | undefined): number | undefined
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memo(member_number: number, description?: string | undefined): number | undefined
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lookup(character: Character): number | undefined
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}
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interface Utils {
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remove_loader_hook: (() => unknown) | undefined
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RE: {SPACES: RegExp, REL: {L: RegExp, R: RegExp}, '@': [RegExp, RegExp]}
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RGB: {Polly: string, Mute: string}
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ACT: string,
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get crc(): Character[]
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get ic(): HTMLTextAreaElement | undefined
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cid(character: Character): number | undefined
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dn(character: Character): string
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current(): string
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style<T>(query: string, func: (s: CSSStyleDeclaration) => T): T | undefined
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inform(html: string): true
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report(error: unknown): true
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/**
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* Splits a string into words by continuous whitespace sequences. Some examples:
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* ```
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* "" => [""]
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* " " => ["", ""]
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* "f g" => ["f", "g"]
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* " f g " => ["", "f", "g", ""]
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* ```
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*/
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split(text: string): string[]
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abs2char(index: number): Character
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rel2char(target: string): Character
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cid2char(cid: number): Character
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target2char(target: string): Character
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mkdiv(html?: string): HTMLDivElement
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bell(): true
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targets(me2?: boolean, check_perms?: boolean): Set<string>
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complete_mbchc(this: Optional<ICommand, 'Tag'>): undefined
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complete_do_target(actions: {self: unknown, others: unknown}): Set<string>
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complete_do(this: Optional<ICommand, 'Tag'>): undefined
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replace_me(_match: string, _offset: number, whole: string): string
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pad_chat(chat: HTMLDivElement): undefined
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}
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interface Complete {
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S_OPTS: {behavior: 'instant'}
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/**
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* The suggestions panel.
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* Its structure is (outer div) -> (container div) -> (multiple suggestion divs)
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*/
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e: HTMLDivElement
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/**
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* The container div.
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*/
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get div(): Element | undefined
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/**
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* Longest common prefix, or an empty string for an empty set.
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*/
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lcp(candidates: Set<string>): string
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/**
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* !WARNING! Mutate the given set in accordance with the input.
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* Returns the input with completion done and removes all failed candidates.
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* If the set is empty, the completion failed and the result is the unmodified input.
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* If the set has more than one value, these are all new candidates, and the input was completed with the lcp.
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* Otherwise, the only successful candidate will remain in the set and the input was completed to it.
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*/
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complete_word(input: string, candidates: Set<string>, ignore_case?: boolean | undefined): string
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/**
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* Show the suggestions to the user.
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*/
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hint(candidates: Set<string>): true
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/**
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* Returns false if the suggestion panel is visible.
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*/
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get hidden(): boolean
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/**
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* Makes the suggestions panel disappear.
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*/
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hide(): true
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/**
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* The whole deal. Will read and modify the chat input window.
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* Takes a callback that will receive current input split into words
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* and should return all possible candidates for the word being completed.
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* Note: if the input ends with whitespace, the last word will be empty.
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*/
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complete(func: (words: string[]) => Set<string>, ignore_case?: boolean | undefined): true
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/**
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* Case-insensitive complete.
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*/
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icomplete(func: (words: string[]) => Set<string>): true
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}
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/**
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* So, this is what happens. We have two modes: input mode and history mode. In the history mode the element is read-only.
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* In the input mode:
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* If the input is empty, we just scroll the history as usual
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* Otherwise, we build a history set using the input as prefix
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* The history set filters through the history, keeping only unique lines that start with the prefix along with indices
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* But we exclude lines that match the input exactly
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* It keeps the original input in a separate place too
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* If the set is empty, we bell out
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* Otherwise, we enter the history mode and invoke the first search
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* In the history mode:
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* We search up or down, using the index as a starting point for the next match, treating the set as a ring
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* If the found line is the same as the current line, we bell out
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* Upon finding a next match, we replace the input with its text and set the index appropriately
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* We exit the history mode using the inputchat keydown handler, on Tab, Escape or Enter
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* Escape restores the saved input, discarding the history line
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* Tab keeps the current text and unlocks the element, allowing it to be edited
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* Enter keeps the current text and sends it as the message as usual
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*/
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interface InputHistory {
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/**
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* Whether the chat log is scrolled to the end when we enter history mode.
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*/
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bottom: boolean | undefined
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/**
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* The initial user input when we enter the history mode.
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*/
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input: string | undefined
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/**
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* The indices of the lines that match the prefix.
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*/
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ids: Set<number> | undefined
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/**
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* Enter the history mode.
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*/
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enter(textarea: HTMLTextAreaElement, input: string, bottom: boolean, ids: Set<number>): true
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/**
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* Exit the history mode and optionally restore original input.
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*/
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exit(textarea: HTMLTextAreaElement, restore_input: boolean): true
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}
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// FIXME spread around readonlys where appropriate
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