Update 'unstable'

Mute 2022-11-19 16:34:59 +00:00
parent 4e1b40e1ed
commit 13e2d6599d
1 changed files with 6 additions and 0 deletions

@ -17,6 +17,8 @@ It should work, but it's mostly targeted towards keyboard usage, which is to say
We don't do that. It only uses the club's API to communicate with the club's server. Even then, the only thing it sends by itself is your mod's version so that other players can see your indicator.
## Stable vs. unstable versions
**AS OF R86 STABLE IS VERY OUTDATED, LIKELY BROKEN EVEN**
Stable version is updated less often and after some testing. Hopefully it contains less bugs, but also is behind on new features. By the same token, unstable version is updated more often and with minimal testing by the authors. Think of it as beta versions of the club. Trunk version is the least tested and the most updated.
## Loader scripts
@ -39,10 +41,14 @@ The idea is to have a bookmark with custom code and click it while on the game p
## Scripts
### `mbchc-loader.user.js`
**AS OF R86 STABLE IS VERY OUTDATED, LIKELY BROKEN EVEN**
The loader script for the stable version (**if unsure, use this**).
* URL: https://code.fleshless.org/mute/MBCHC/raw/branch/master/mbchc-loader.user.js
### `mbchc.user.js`
**AS OF R86 STABLE IS VERY OUTDATED, LIKELY BROKEN EVEN**
The main script, stable version.
* URL: https://code.fleshless.org/mute/MBCHC/raw/branch/master/mbchc.user.js
* Bookmarklet: ```javascript:(()=>{fetch(`https://code.fleshless.org/mute/MBCHC/raw/branch/master/mbchc.user.js?ts=${Date.now()}`).then(r=>r.text()).then(r=>eval(r))})()```