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// ==UserScript==
// @name MBCHC-local
// @version trunk
// @description Mute's Bondage Club Hacks Collection (development version)
// @author codename.mute@proton.me
// @namespace https://code.fleshless.org/mute/
// @homepage https://code.fleshless.org/mute/MBCHC
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// @updateURL https://code.fleshless.org/mute/MBCHC/raw/branch/master/mbchc-local.user.js
// @downloadURL https://code.fleshless.org/mute/MBCHC/raw/branch/master/mbchc-local.user.js
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// @match https://bondageprojects.elementfx.com/R*
// @match https://www.bondageprojects.elementfx.com/R*
// @match https://bondage-europe.com/R*
// @match https://www.bondage-europe.com/R*
// @grant none
// ==/UserScript==
// Bondage Club Mod Development Kit (1.0.2)
// For more info see: https://github.com/Jomshir98/bondage-club-mod-sdk
/** @type {ModSDKGlobalAPI} */ // eslint-disable-next-line
var bcModSdk = function ( ) { "use strict" ; const o = "1.0.2" ; function e ( o ) { alert ( "Mod ERROR:\n" + o ) ; const e = new Error ( o ) ; throw console . error ( e ) , e } const t = new TextEncoder ; function n ( o ) { return ! ! o && "object" == typeof o && ! Array . isArray ( o ) } function r ( o ) { const e = new Set ; return o . filter ( ( o => ! e . has ( o ) && e . add ( o ) ) ) } const a = new Map , i = new Set ; function d ( o ) { i . has ( o ) || ( i . add ( o ) , console . warn ( o ) ) } function c ( o , e ) { if ( 0 === e . size ) return o ; let t = o . toString ( ) . replaceAll ( "\r\n" , "\n" ) ; for ( const [ n , r ] of e . entries ( ) ) t . includes ( n ) || d ( ` ModSDK: Patching ${ o . name } : Patch ${ n } not applied ` ) , t = t . replaceAll ( n , r ) ; return ( 0 , eval ) ( ` ( ${ t } ) ` ) } function s ( o ) { const e = [ ] , t = new Map , n = new Set ; for ( const r of u . values ( ) ) { const a = r . patching . get ( o . name ) ; if ( a ) { e . push ( ... a . hooks ) ; for ( const [ e , i ] of a . patches . entries ( ) ) t . has ( e ) && t . get ( e ) !== i && d ( ` ModSDK: Mod ' ${ r . name } ' is patching function ${ o . name } with same pattern that is already applied by different mod, but with different pattern: \n Pattern: \n ${ e } \n Patch1: \n ${ t . get ( e ) || "" } \n Patch2: \n ${ i } ` ) , t . set ( e , i ) , n . add ( r . name ) } } return e . sort ( ( ( o , e ) => e . priority - o . priority ) ) , { hooks : e , patches : t , patchesSources : n , final : c ( o . original , t ) } } function l ( o , e = ! 1 ) { let r = a . get ( o ) ; if ( r ) e && ( r . precomputed = s ( r ) ) ; else { let e = window ; const i = o . split ( "." ) ; for ( let t = 0 ; t < i . length - 1 ; t ++ ) if ( e = e [ i [ t ] ] , ! n ( e ) ) throw new Error ( ` ModSDK: Function ${ o } to be patched not found; ${ i . slice ( 0 , t + 1 ) . join ( "." ) } is not object ` ) ; const d = e [ i [ i . length - 1 ] ] ; if ( "function" != typeof d ) throw new Error ( ` ModSDK: Function ${ o } to be patched not found ` ) ; const c = function ( o ) { let e = - 1 ; for ( const n of t . encode ( o ) ) { let o = 255 & ( e ^ n ) ; for ( let e = 0 ; e < 8 ; e ++ ) o = 1 & o ? - 306674912 ^ o >>> 1 : o >>> 1 ; e = e >>> 8 ^ o } return ( ( - 1 ^ e ) >>> 0 ) . toString ( 16 ) . padStart ( 8 , "0" ) . toUpperCase ( ) } ( d . toString ( ) . replaceAll ( "\r\n" , "\n" ) ) , l = { name : o , original : d , originalHash : c } ; r = Object . assign ( Object . assign ( { } , l ) , { precomputed : s ( l ) } ) , a . set ( o , r ) , e [ i [ i . length - 1 ] ] = function ( o ) { return function ( ... e ) { const t = o . precomputed , n = t . hooks , r = t . final ; let a = 0 ; const i = d => { var c , s , l , f ; if ( a < n . length ) { const e = n [ a ] ; a ++ ; const t = null === ( s = ( c = w . errorReporterHooks ) . hookEnter ) || void 0 === s ? void 0 : s . call ( c , o . name , e . mod ) , r = e . hook ( d , i ) ; return null == t || t ( ) , r } { const n = null === ( f = ( l = w . errorReporterHooks ) . hookChainExit ) || void 0 === f ? void 0 : f . call ( l , o . name , t . patchesSources ) , a = r . apply ( this , e ) ; return null == n || n ( ) , a } } ; return i ( e ) } } ( r ) } return r } function f ( ) { const o = new Set ; for ( const e of u . values ( ) ) for ( const t of e . patching . keys ( ) ) o . add ( t ) ; for ( const e of a . keys ( ) ) o . add ( e ) ; for ( const e of o ) l ( e , ! 0 ) } function p ( ) { const o = new Map ; for ( const [ e , t ] of a ) o . set ( e , { name : e , originalHash : t . originalHash , hookedByMods : r ( t . precomputed . hooks . map ( ( o => o . mod ) ) ) , patchedByMods : Array . from ( t . precomputed . patchesSources ) } ) ; return o } const u = new Map ; function h ( o ) { u . get ( o . name ) !== o && e ( ` Failed to unload mod ' ${ o . name } ': Not registered ` ) , u . delete ( o . name ) , o . loaded = ! 1 } function g ( o , t , r ) { "string" == typeof o && o || e ( "Failed to register mod: Expected non-empty name string, got " + typeof o ) , "string" != typeof t && e ( ` Failed to register mod ' ${ o } ': Expected version string, got ${ typeof t } ` ) , r = ! 0 === r ; const a = u . get ( o ) ; a && ( a . allowReplace && r || e ( ` Refusing to load mod ' ${ o } ': it is already loaded and doesn't allow being replaced. \n Was the mod loaded multiple times? ` ) , h ( a ) ) ; const i = t => { "string" == typeof t && t || e ( ` Mod ' ${ o } ' failed to patch a function: Expected function name string, got ${ typeof t } ` ) ; let n = c . patching . get ( t ) ; return n || ( n = { hooks : [ ] , patches : new Map } , c . patching . set ( t , n ) ) , n } , d = { unload : ( ) => h ( c ) , hookFunction : ( t , n , r ) => { c . loaded || e ( ` Mod ' ${ c . name } ' attempted to call SDK function after being unloaded ` ) ; const a = i ( t ) ; "number" != typeof n && e ( ` Mod ' ${ o } ' failed to hook function ' ${ t } ': Expected priority number, got ${ typeof n } ` ) , "function" != typeof r && e ( ` Mod ' ${ o } ' failed to hook function ' ${ t } ': Expected hook function, got ${ typeof r } ` ) ; const d = { mod : c . name , priority : n , hook : r } ; return a . hooks . push ( d ) , f ( ) , ( ) => { const o = a . hooks . indexOf ( d ) ; o >= 0 && ( a . hooks . splice ( o , 1 ) , f ( ) ) } } , patchFunction : ( t , r ) => { c . loaded || e ( ` Mod ' ${ c . name } ' attempted to call SDK function after being unloaded ` ) ; const a = i ( t ) ; n ( r ) || e ( ` Mod ' ${ o } ' failed to patch function ' ${ t } ': Expected patches object, go
( function ( ) {
"use strict" ;
if ( ! window . AsylumGGTSSAddItems ) throw "AsylumGGTSSAddItems() not found, aborting MBCHC loading"
if ( window . MBCHC ) throw "MBCHC found, aborting loading"
window . MBCHC = {
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VERSION : "trunk" ,
TARGET _VERSION : "R82" ,
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NEXT _MESSAGE : 1 ,
LOG _MESSAGES : false ,
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RETHROW : false ,
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LOADED : false ,
AUTOHACK _ENABLED : false ,
LAST _HACKED : null ,
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HISTORY _MODE : false ,
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RE _TITLE : /^[a-zA-Z]+$/ ,
RE _PREF _ACTIVITY _ME : /^@/ ,
RE _PREF _ACTIVITY : /^@@/ ,
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RE _ACT _CIDS : /^<(\d+)?:(\d+)?>/ ,
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RE _TZ : /(?:GMT|UTC)([+-]\d\d?)/i ,
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RE _ALL _LEFT : /^<+$/ ,
RE _ALL _RIGHT : /^>+$/ ,
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RE _CARET : /^\^/ ,
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RE _SPACES : /\s{2,}/g ,
RE _LAST _WORD : /(^|\s)([^\s]*)$/ ,
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RE _LAST _LETTER : /[\w]$/ ,
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RGB _MUTE : "#6c2132" ,
RGB _POLLY : "#81b1e7" ,
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UTC _OFFSET : new Date ( ) . getTimezoneOffset ( ) * 60 * 1000 ,
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HAND _PENETRATORS : [ "Flogger" , "Whip" , "TennisRacket" , "Gavel" , "SmallVibratingWand" , "LargeDildo" , "Vibrator" , "Hairbrush" , "SmallDildo" , "Baguette" , "Spatula" , "Broom" ] ,
HIDE _SPECIAL : [ "Activity" , "Emoticon" ] ,
HIDE _BODY : [ "Blush" , "BodyLower" , "BodyUpper" , "Eyebrows" , "Eyes" , "Eyes2" , "Face" , "Fluids" , "HairBack" , "HairFront" , "Hands" , "Head" , "Mouth" , "Nipples" , "Pussy" ] ,
HIDE _CLOTHES : [
"Cloth" , "ClothAccessory" , "Necklace" , "Suit" , "ClothLower" , "SuitLower" , "Bra" , "Corset" , "Panties" ,
"Socks" , "RightAnklet" , "LeftAnklet" , "Garters" , "Shoes" , "Hat" , "HairAccessory3" , "HairAccessory1" , "HairAccessory2" ,
"Gloves" , "Bracelet" , "Glasses" , "Mask" , "TailStraps" , "Wings"
] ,
HIDE _ITEMS : [
"ItemMisc" , "ItemEars" , "ItemHead" , "ItemNose" , "ItemHood" , "ItemAddon" , "ItemMouth" , "ItemMouth2" , "ItemMouth3" ,
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"ItemArms" , "ItemNeckAccessories" , "ItemNeck" , "ItemNeckRestraints" , "ItemNipples" , "ItemNipplesPiercings" , "ItemBreast" , "ItemTorso" , "ItemTorso2" ,
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"ItemHands" , "ItemPelvis" , "ItemVulva" , "ItemVulvaPiercings" ,
"ItemDevices" , "ItemLegs" , "ItemFeet" , "ItemBoots"
] ,
MAP _ACTIONS : { //ActivityFemale3DCG
// action
"nod|yes" : { Head : { self : "Nod" } } ,
"no" : { Head : { self : "Wiggle" } } ,
"moan" : { Mouth : { self : "MoanGag" } } ,
"mumble" : { Mouth : { self : "MoanGagTalk" } } ,
"whimper" : { Mouth : { self : "MoanGagWhimper" } } ,
"groan" : { Mouth : { self : "MoanGagGroan" } } ,
"scream" : { Mouth : { self : "MoanGagAngry" } } ,
"giggle" : { Mouth : { self : "MoanGagGiggle" } } ,
"struggle" : { Arms : { self : "StruggleArms" } } ,
"thrash" : { Legs : { self : "StruggleLegs" } } ,
// action zone
"wiggle|shake" : { "Arms,Breast,Boots,Butt,Ears,Feet,Hands,Nose,Pelvis,Torso" : { self : "Wiggle" } } ,
// action target
"whisper" : { Ears : { others : "Whisper" } } ,
"choke" : { Neck : { all : "Choke" } } ,
"brush" : { Head : { all : "TakeCare" } } ,
"french" : { Mouth : { others : "FrenchKiss" } } ,
"sit" : { Legs : { others : "Sit" } } ,
"rim" : { Butt : { others : "MasturbateTongue" } } ,
"press" : { Butt : { others : "Step" } } ,
"rest" : { Torso : { others : "Step" } } ,
"pet" : { Head : { all : "Pet" } } ,
"boop" : { Nose : { all : "Pet" } } ,
"cuddle" : { Arms : { others : "Cuddle" } } ,
"nuzzle" : { Nose : { others : "Cuddle" } } ,
"grab" : { Arms : { others : "Grope" } } ,
"clean" : { Mouth : { all : "Caress" } } ,
"lap" : { Legs : { others : "RestHead" } } ,
"lean" : { Breast : { others : "RestHead" } } ,
"peck" : { Mouth : { others : "PoliteKiss" } } ,
// action zone target
"item" : {
"Breast,Butt,Feet,Legs" : { all : "SpankItem|TickleItem|RubItem|RollItem|MasturbateItem|PourItem|ShockItem|Inject" } ,
"Nipples,Pelvis" : { all : "SpankItem|TickleItem|RubItem|RollItem|MasturbateItem|PourItem|ShockItem" } ,
Arms : { all : "SpankItem|TickleItem|RubItem|RollItem|PourItem|ShockItem|Inject" } ,
Boots : { all : "SpankItem|TickleItem|RubItem|RollItem|PourItem|ShockItem" } ,
"Ears,Mouth" : { all : "TickleItem|RubItem|RollItem" } ,
"Hood,Nose" : { all : "TickleItem|RubItem" } ,
Neck : { all : "TickleItem|RubItem|RollItem|Inject" } ,
Torso : { all : "SpankItem|TickleItem|RubItem|RollItem|PourItem|ShockItem" } ,
Vulva : { all : "SpankItem|TickleItem|RubItem|MasturbateItem|ShockItem" } ,
VulvaPiercings : { all : "SpankItem|TickleItem|RubItem|MasturbateItem|ShockItem|Inject" } ,
} ,
"kiss" : {
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Mouth : { others : "GagKiss|Kiss|GaggedKiss" } ,
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"Boots,Hands" : { self : "PoliteKiss" , others : "PoliteKiss|GaggedKiss" } ,
"Arms,Breast,Nipples" : { self : "Kiss" , others : "Kiss|GaggedKiss" } ,
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"Butt,Ears,Feet,Head,Legs,Neck,Nose,Pelvis,Torso,Vulva,VulvaPiercings" : { others : "Kiss|GaggedKiss" }
} ,
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"smooch" : { "Hands,Boots" : { all : "Kiss" } } ,
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"nibble|chew" : { "Arms,Hands,Boots,Mouth,Nipples" : { all : "Nibble" } , "Ears,Feet,Legs,Neck,Nose,Pelvis,Torse,Vulva,VulvaPiercings" : { others : "Nibble" } } ,
"slap|spank" : { "Head,Breast,Vulva,VulvaPiercings" : { all : "Slap" } , "Arms,Boots,Butt,Feet,Hands,Legs,Pelvis,Torso" : { all : "Spank" } } ,
"tickle" : { "Arms,Boots,Breast,Feet,Legs,Neck,Pelvis,Torso" : { all : "Tickle" } } ,
"massage" : { "Arms,Boots,Feet,Legs,Neck,Pelvis,Torso" : { all : "MassageHands" } } ,
"lick" : { "Arms,Boots,Breast,Hands,Mouth,Nipples" : { all : "Lick" } , "Ears,Feet,Legs,Neck,Nose,Pelvis,Torso,Vulva,VulvaPiercings" : { others : "Lick" } } ,
"suck" : { "Nipples,Hands,Boots" : { all : "Suck" } } ,
"bite" : { "Arms,Boots,Feet,Hands,Legs,Mouth" : { all : "Bite" } , "Breast,Butt,Ears,Head,Neck,Nipples,Nose,Torso" : { others : "Bite" } } ,
"pinch" : { "Arms,Ears,Nipples,Nose,Pelvis" : { all : "Pinch" } } ,
"clamp" : { Mouth : { all : "HandGag" } , Nose : { all : "Choke" } } ,
"step" : { "Breast,Neck,Pelvis" : { others : "Step" } } ,
"pull" : { "Head,Nose,Nipples" : { all : "Pull" } } ,
"grope" : { "Butt,Breast" : { all : "Grope" } , "Feet,Legs,Pelvis" : { others : "Grope" } } ,
"rub" : { "Head,Torso" : { others : "Rub" } , Nose : { all : "Rub" } , Legs : { self : "Wiggle" } , Hands : { self : "Caress" } } ,
"caress" : { Hands : { others : "Caress" } , "Arms,Breast,Butt,Ears,Feet,Head,Legs,Neck,Nipples,Nose,Pelvis,Torso,Vulva,VulvaPiercings" : { all : "Caress" } } ,
"polish" : { "Hands,Boots" : { all : "TakeCare" } } ,
"foot" : { "Head,Nose" : { others : "Step" } , "Torso,Boots" : { others : "MassageFeet" } , "Vulva,VulvaPiercings" : { others : "MasturbateFoot" } } ,
"fist" : { "Vulva,Butt" : { all : "MasturbateFist" } } ,
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"fuck" : { "Mouth,Vulva,Butt" : { others : "PenetrateSlow" } } , //peg?
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"pound" : { "Mouth,Vulva,Butt" : { others : "PenetrateFast" } } ,
"tongue" : { "Vulva,VulvaPiercings" : { others : "MasturbateTongue" } } ,
"finger" : { "Breast,Butt,Vulva,VulvaPiercings" : { all : "MasturbateHand" } } ,
} ,
MAP _ZONES : {
"ItemBoots" : [ "foot" , "feet" , "boot" , "boots" , "shoe" , "shoes" , "toes" , "toenails" , "sole" , "soles" , "heel" , "heels" ] ,
"ItemFeet" : [ "leg" , "legs" , "ankle" , "ankles" ] ,
"ItemLegs" : [ "hips" , "hip" , "thighs" , "thigh" ] ,
"ItemVulva" : [ "vulva" , "pussy" ] ,
"ItemVulvaPiercings" : [ "clit" , "clitoris" ] ,
"ItemButt" : [ "butt" , "ass" ] ,
"ItemPelvis" : [ "tummy" , "pelvis" ] ,
"ItemTorso" : [ "body" , "torso" , "back" , "ribs" ] ,
"ItemBreast" : [ "breast" , "breasts" , "boob" , "boobs" , "booby" , "boobie" , "boobies" , "tit" , "tits" , "titty" , "tittie" , "titties" ] ,
"ItemNipples" : [ "nip" , "nips" , "nipple" , "nipples" ] ,
"ItemHands" : [ "hand" , "hands" , "fingers" , "fingernails" , "nails" ] ,
"ItemArms" : [ "arm" , "arms" , "elbow" , "elbows" ] ,
"ItemNeck" : [ "neck" ] ,
"ItemMouth" : [ "mouth" , "lip" , "lips" , "teeth" , "tongue" , "gag" , "cheek" , "cheeks" ] ,
"ItemNose" : [ "nose" , "nostrils" ] ,
"ItemEars" : [ "ear" , "ears" , "earlobe" , "earlobes" ] ,
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"ItemHead" : [ "head" , "face" , "hair" , "eyes" , "forehead" ] ,
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} ,
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SUBCOMMANDS _MBCHC : {
"versions" : { desc : "show the mod versions across the room" , cb : mbchc => mbchc . inform ( mbchc . gather _versions ( ) . map ( c => ` <div><b> ${ c . name } </b> ( ${ c . cid } ): ${ c . version } </div> ` ) . join ( "" ) ) } ,
"autohack" : { desc : "toggle the autohack feature" , cb : mbchc => mbchc . inform ( ` Autohack is now ${ ( mbchc . AUTOHACK _ENABLED = ! mbchc . AUTOHACK _ENABLED ) ? "enabled" : "disabled" } ` ) } ,
"disappear" : { desc : "become invisible (requires anal hook -> hair)" , cb : mbchc => mbchc . disappear ( ) } ,
"donate" : { desc : "Buy data and send it to recipient" , args : { TARGET : { } } , cb : ( mbchc , args ) => mbchc . donate _data ( args [ 0 ] ) } ,
"title" : { desc : "set a custom title (<b>WIP</b>)" , args : { TITLE : { } } , cb : ( mbchc , args ) => mbchc . title ( args [ 0 ] ) } ,
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"tz" : { desc : "set target's UTC offset" , args : { OFFSET : { } , "[TARGET]" : { } } , cb : ( mbchc , args ) => mbchc . set _timezone ( args ) } ,
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"purge!" : { desc : "delete MBCHC online saved data" , cb : mbchc => { if ( window . Player . OnlineSettings . MBCHC ) { delete window . Player . OnlineSettings . MBCHC ; mbchc . save _settings ( ) } } } ,
} ,
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ensure : function ( error , callback ) {
let result = callback . call ( this )
if ( ! result ) throw error
return ( result )
} ,
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calculate _maps : function ( ) {
this . DO _DATA = { verbs : { } , zones : { } }
for ( let [ verbs , data ] of Object . entries ( this . MAP _ACTIONS ) ) {
let unwound = { }
for ( let [ zones , actions ] of Object . entries ( data ) ) {
let all = ( actions . all ) ? actions . all . split ( "|" ) : [ ]
let processed = { self : ( actions . self ) ? actions . self . split ( "|" ) . concat ( all ) : all , others : ( actions . others ) ? actions . others . split ( "|" ) . concat ( all ) : all }
for ( let zone of zones . split ( "," ) ) unwound [ ` Item ${ zone } ` ] = processed
}
for ( let verb of verbs . split ( "|" ) ) this . DO _DATA . verbs [ verb ] = unwound
}
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for ( let [ ag , zones ] of Object . entries ( this . MAP _ZONES ) ) for ( let zone of zones ) this . DO _DATA . zones [ zone ] = ag
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} ,
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settings : function ( setting = null ) {
let settings = window . Player . OnlineSettings . MBCHC || { }
return ( setting ? settings [ setting ] : settings )
} ,
save _settings : function ( cb = null ) {
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if ( cb ) {
if ( ! window . Player . OnlineSettings . MBCHC ) window . Player . OnlineSettings . MBCHC = { }
cb . call ( this , window . Player . OnlineSettings . MBCHC )
}
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window . ServerAccountUpdate . QueueData ( { OnlineSettings : window . Player . OnlineSettings } )
} ,
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log : function ( level , msg ) { console [ level ] ( "MBCHC: " + String ( msg ) ) } ,
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empty : function ( text ) {
if ( ! text ) return ( true )
if ( String ( text ) . trim ( ) . length < 1 ) return ( true )
return ( false )
} ,
normalise _message : function ( text , options = { } ) {
let result = text
if ( options . trim ) result = result . trim ( )
if ( options . low ) result = result . toLocaleLowerCase ( )
if ( options . up ) {
let first = result . at ( 0 ) . toLocaleUpperCase ( )
let rest = result . slice ( 1 )
result = first + rest
}
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if ( options . dot && result . match ( this . RE _LAST _LETTER ) ) result = ` ${ result } . `
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return ( result )
} ,
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inform : function ( html , timeout = 60000 ) { window . ChatRoomSendLocal ( ` <div class="mbchc"> ${ html } </div> ` , timeout ) } ,
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report : function ( x ) {
this . inform ( ` Error: ${ x . toString ( ) } ` )
if ( this . RETHROW ) throw x
} ,
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in : function ( x , floor , ceiling ) { return ( ( x >= floor ) && ( x <= ceiling ) ) } ,
cid2char : function ( cid ) {
cid = Number . parseInt ( cid )
if ( cid === window . Player . cid ) return ( window . Player )
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return ( this . ensure ( ` character ${ cid } not found in the room ` , ( ) => window . ChatRoomCharacter . find ( c => c . cid === cid ) ) )
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} ,
pos2char : function ( pos ) {
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if ( ! this . in ( pos , 0 , window . ChatRoomCharacter . length - 1 ) ) throw ` invalid position ${ pos } `
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return ( window . ChatRoomCharacter [ pos ] )
} ,
rel2char : function ( target ) {
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let me = this . ensure ( "can't find my position" , ( ) => window . ChatRoomCharacter . findIndex ( char => char . IsPlayer ( ) ) + 1 ) - 1 // 0 is falsy, but is valid index
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let pos = null
if ( target . match ( this . RE _ALL _LEFT ) ) pos = me - target . length
if ( target . match ( this . RE _ALL _RIGHT ) ) pos = me + target . length
if ( null === pos ) throw ` failed to parse target " ${ target } " `
pos = pos % window . ChatRoomCharacter . length
if ( pos < 0 ) pos = pos + window . ChatRoomCharacter . length
return ( this . pos2char ( pos ) )
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} ,
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target2char : function ( target ) { // target should be lowcase
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let input = target
if ( this . empty ( target ) ) return ( window . Player )
let int = Number . parseInt ( target )
target = String ( target )
let found = [ ]
if ( target . startsWith ( "=" ) ) return ( this . cid2char ( target . slice ( 1 ) ) )
if ( target . startsWith ( "<" ) || target . startsWith ( ">" ) ) return ( this . rel2char ( target ) )
if ( ! isNaN ( int ) && int . toString ( ) === target ) { // we got a number
if ( this . in ( int , 0 , 9 ) ) return ( this . pos2char ( int ) )
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if ( this . in ( int , 11 , 15 ) ) return ( this . pos2char ( int - 11 ) )
if ( this . in ( int , 21 , 25 ) ) return ( this . pos2char ( int - 16 ) )
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found . push ( ... window . ChatRoomCharacter . filter ( c => c . cid . toString ( ) . indexOf ( target ) > - 1 ) )
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}
if ( target . startsWith ( "@" ) ) target = target . slice ( 1 )
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found . push ( ... window . ChatRoomCharacter . filter ( c => c . Name . toLocaleLowerCase ( ) . indexOf ( target ) > - 1 ) )
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found . push ( ... window . ChatRoomCharacter . filter ( c => c . Nickname && ( c . Nickname . toLocaleLowerCase ( ) . indexOf ( target ) > - 1 ) ) )
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let map = { }
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found . forEach ( c => { if ( ! map [ c . cid ] ) map [ c . cid ] = c } )
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found = Object . values ( map )
if ( found . length < 1 ) throw ` target " ${ input } ": no match `
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if ( found . length > 1 ) throw ` target " ${ input } ": multiple matches ( ${ found . map ( c => ` ${ c . cid } | ${ c . Name } | ${ c . Nickname || c . Name } ` ) . join ( "," ) } ) `
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return ( found [ 0 ] )
} ,
donate _data : function ( target ) {
let char = this . target2char ( target )
if ( char . IsPlayer ( ) ) throw "target must not be you"
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if ( ! char . IsRestrained ( ) ) throw "target must be bound"
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const cost = Math . round ( ( Math . random ( ) * 10 + 15 ) )
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if ( window . Player . Money < cost ) throw "not enough money"
window . CharacterChangeMoney ( window . Player , - cost )
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window . ServerSend ( "ChatRoomChat" , { Content : "ReceiveSuitcaseMoney" , Type : "Hidden" , Target : char . cid } )
window . ChatRoomMessage ( { Sender : window . Player . cid , Type : "Action" , Content : ` You've bought data for $ ${ cost } and sent it to ${ char . dn } . ` , Dictionary : [ { Tag : "MISSING PLAYER DIALOG: " , Text : "" } ] } )
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} ,
run _activity : function ( char , ag , action ) { try {
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if ( ! window . ServerChatRoomGetAllowItem ( window . Player , char ) ) throw "no permissions"
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char . FocusGroup = this . ensure ( "invalid AssetGroup" , ( ) => window . AssetGroupGet ( char . AssetFamily , ag ) )
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let activity = this . ensure ( "invalid activity" , ( ) => window . ActivityAllowedForGroup ( char , char . FocusGroup . Name , true ) . find ( a => a . Name === action ) )
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if ( activity . Name . endsWith ( "Item" ) ) {
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let item = this . ensure ( "no toy found" , ( ) => window . Player . Inventory . find ( i => ( i . Asset != null ) && ( i . Asset . Group . Name == char . FocusGroup . Name ) && i . Asset . DynamicAllowInventoryAdd ( char ) ) )
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window . DialogPublishAction ( char , window . DialogInventoryCreateItem ( char , item , false ) )
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} else window . ActivityRun ( char , activity )
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} finally {
char . FocusGroup = null
} } ,
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cid2dict : function ( type , cid ) { return ( { Tag : ` ${ type } Character ` , MemberNumber : cid , Text : this . cid2char ( cid ) . dn } ) } ,
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send _activity : function ( msg ) {
let dict = [ { Tag : "MISSING PLAYER DIALOG: " , Text : "" } ]
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let cids = msg . match ( this . RE _ACT _CIDS )
if ( cids ) {
msg = msg . replace ( this . RE _ACT _CIDS , "" )
if ( cids [ 1 ] ) dict . push ( this . cid2dict ( "Source" , cids [ 1 ] ) )
if ( cids [ 2 ] ) dict . push ( this . cid2dict ( "Target" , cids [ 2 ] ) , this . cid2dict ( "Destination" , cids [ 2 ] ) )
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}
window . ServerSend ( "ChatRoomChat" , { Type : "Action" , Content : msg , Dictionary : dict } )
} ,
receive : function ( data ) {
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let char = this . cid2char ( data . Sender )
if ( char . IsPlayer ( ) ) return // this is our own message, sent back to us
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let payload = this . ensure ( "Empty message" , ( ) => data . Dictionary [ 0 ] )
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switch ( payload . type ) {
case "greetings" : case "hello" :
char . MBCHC = payload . value
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if ( "greetings" === payload . type ) this . hello ( char )
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break
default : // if we don't know the type it may be from a newer version
}
} ,
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hello : function ( char = null ) {
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let payload = { type : "greetings" , value : window . Player . MBCHC }
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if ( char ) payload . type = "hello"
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let message = { Content : "MBCHC" , Type : "Hidden" , Dictionary : [ payload ] }
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if ( char ) message . Target = char . cid
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window . ServerSend ( "ChatRoomChat" , message )
} ,
disappear : function ( ) {
let item = window . InventoryGet ( window . Player , "ItemButt" )
if ( ! item || ! item . Asset || ! item . Asset . Name ) throw "butt seems empty"
if ( item . Asset . Name !== "AnalHook" ) throw "butt seems occupied by something other than the anal hook"
if ( ! item . Property . Type || item . Property . Type !== "Hair" ) throw "anal hook seems not tied to hair"
item . Property = { Type : "Hair" , Hide : this . HIDE _ALL }
window . CharacterRefresh ( window . Player , true , true )
} ,
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title : function ( title ) { // WIP
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if ( this . empty ( title ) ) throw "empty title"
title = this . normalise _message ( title , { trim : true , up : true , low : true } )
if ( title . length > 16 ) throw "title too long"
if ( ! title . match ( this . RE _TITLE ) ) throw "invalid title"
window . TitleSet ( title )
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//window.TitleList.push({Name: title, Requirement: () => true}) // check for existing first
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} ,
patch _handheld : function ( ) {
let options = InventoryItemHandsSpankingToysOptions /* eslint-disable-line no-undef */ // window.InventoryItemHandsSpankingToysOptions is undefined
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for ( let name of this . HAND _PENETRATORS ) {
let option = options . find ( o => o . Name === name )
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if ( option && option . Property ) {
if ( ! option . Property . Attribute ) option . Property . Attribute = [ ]
if ( option . Property . Attribute . indexOf ( "PenetrateItem" ) < 0 ) option . Property . Attribute . push ( "PenetrateItem" )
}
}
} ,
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copy _bce _trigger : function ( trigger ) {
let result = {
Type : "Action" ,
Event : trigger . Event ,
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Matchers : trigger . Matchers . map ( m => ( { Tester : new RegExp ( m . Tester . source . replace ( this . RE _CARET , "^SourceCharacter\\s+" ) , "u" ) } ) )
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}
return ( result )
} ,
patch _bce : function ( ) {
this . remove _bce _hook ( )
delete this . remove _bce _hook
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window . bce _ActivityTriggers . push ( ... window . bce _ActivityTriggers . filter ( t => "Emote" === t . Type ) . map ( t => this . copy _bce _trigger ( t ) ) )
/* (["anim", "pose"]).forEach(tag => {let cmd = window.Commands.find(c => tag === c.Tag); if (cmd) cmd.AutoComplete = this[`complete_bce_${tag}`]}) */ // this line explodes, don't ask me why
let cmd = window . Commands . find ( c => "anim" === c . Tag )
if ( cmd ) cmd . AutoComplete = this . complete _bce _anim
cmd = window . Commands . find ( c => "pose" === c . Tag )
if ( cmd ) cmd . AutoComplete = this . complete _bce _pose
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} ,
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gather _versions : function ( ) { return ( window . ChatRoomCharacter . filter ( c => c . MBCHC ) . map ( c => ( { name : c . dn , cid : c . cid , version : c . MBCHC . VERSION } ) ) ) } ,
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need _load _hook : function ( module , screen ) {
if ( ! module || ! screen ) return ( true )
if ( ( "Character" === module ) && ( "Login" === screen ) ) return ( true )
return ( false )
} ,
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find _timezone : function ( char ) {
let timezones = this . settings ( "timezones" )
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if ( timezones && timezones [ char . cid ] ) return ( timezones [ char . cid ] )
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let match = ( char . Description ) ? char . Description . match ( this . RE _TZ ) : null
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if ( match ) return ( Number . parseInt ( match [ 1 ] ) )
return ( null )
} ,
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player _enters _room : function ( ) { // or if the mod is loaded while player is in the room
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this . hello ( )
} ,
set _timezone : function ( args ) {
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let tz = Number . parseInt ( args [ 0 ] )
if ( isNaN ( tz ) ) throw ` invalid offset " ${ args [ 0 ] } " `
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if ( ! this . in ( tz , - 12 , 12 ) ) throw "offset should be [-12,12]"
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let char = this . target2char ( args [ 1 ] )
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char . MBCHC _LOCAL . TZ = tz
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this . save _settings ( s => { if ( ! s . timezones ) s . timezones = { } ; s . timezones [ char . cid ] = tz } )
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} ,
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update _char : function ( char ) {
char . cid = char . MemberNumber // Club ID (shorter)
char . dn = window . CharacterNickname ( char ) // DisplayName (shortcut)
if ( ! char . MBCHC _LOCAL ) char . MBCHC _LOCAL = { }
if ( ! char . MBCHC _LOCAL . TZ ) char . MBCHC _LOCAL . TZ = this . find _timezone ( char )
} ,
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command _mbchc : function ( argline , cmdline , args ) { const mbchc = window . MBCHC ; try { // `this` is command object
if ( args . length < 1 ) return ( mbchc . inform ( Object . entries ( mbchc . SUBCOMMANDS _MBCHC ) . map ( ( [ cmd , sub ] ) => ` <div>/mbchc ${ cmd } ${ sub . args ? Object . keys ( sub . args ) . join ( " " ) : "" } : ${ sub . desc } </div> ` ) . join ( "" ) ) )
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let cmd = String ( args . shift ( ) )
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let sub = mbchc . ensure ( ` unknown subcommand " ${ cmd } " ` , ( ) => mbchc . SUBCOMMANDS _MBCHC [ cmd ] )
sub . cb . call ( mbchc , mbchc , args , argline , cmdline )
} catch ( x ) { mbchc . report ( x ) } } ,
command _activity : function ( argline , cmdline , args ) { const mbchc = window . MBCHC ; if ( ! mbchc . empty ( argline ) ) { try { // `this` is command object
let message = mbchc . normalise _message ( cmdline . replace ( mbchc . RE _ACTIVITY , '' ) , { trim : true , dot : true , up : true } )
mbchc . send _activity ( message )
} catch ( x ) { mbchc . report ( x ) } } } ,
command _do : function ( argline , cmdline , args ) { const mbchc = window . MBCHC ; try { // `this` is command object
if ( args . length < 1 ) return ( mbchc . inform ( "<div>Usage: /do VERB [ZONE] [TARGET]</div><div>Available verbs:</div>" + Object . keys ( mbchc . MAP _ACTIONS ) . join ( ", " ) + "<div>Available zones:</div>" + Object . keys ( mbchc . DO _DATA . zones ) . join ( ", " ) ) )
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let [ verb , zone , target ] = args
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let zones = mbchc . ensure ( ` unknown verb " ${ verb } " ` , ( ) => mbchc . DO _DATA . verbs [ verb ] )
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if ( 1 === Object . keys ( zones ) . length ) {
if ( ! target ) target = zone
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zone = mbchc . MAP _ZONES [ Object . keys ( zones ) [ 0 ] ] [ 0 ]
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}
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if ( ! zone ) throw "zone missing"
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let ag = mbchc . ensure ( ` unknown zone " ${ zone } " ` , ( ) => mbchc . DO _DATA . zones [ zone ] )
let types = mbchc . ensure ( ` zone " ${ zone } " invalid for " ${ verb } " ` , ( ) => zones [ ag ] )
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let char = window . Player
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if ( target && ( ( types . self . length < 1 ) || ( types . others . length > 0 ) ) ) char = mbchc . target2char ( target )
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let type = char . IsPlayer ( ) ? "self" : "others"
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let available = window . ActivityAllowedForGroup ( char , ag )
let toy = window . InventoryGet ( window . Player , "ItemHands" )
if ( toy && toy . Asset . Name === "SpankingToys" ) available . push ( window . AssetAllActivities ( char . AssetFamily ) . find ( a => a . Name === window . InventorySpankingToysGetActivity ( window . Player ) ) )
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let actions = mbchc . ensure ( ` zone " ${ zone } " invalid for (" ${ verb } " " ${ type } ") ` , ( ) => types [ type ] )
let action = mbchc . ensure ( ` invalid action ( ${ verb } ${ zone } ${ target } ) ` , ( ) => actions . find ( name => available . find ( a => a . Name === name ) ) )
mbchc . run _activity ( char , ag , action )
} catch ( x ) { mbchc . report ( x ) } } ,
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bell : function ( ) {
setTimeout ( ( ) => { document . getElementById ( "InputChat" ) . style . outline = "" } , 100 )
document . getElementById ( "InputChat" ) . style . outline = "solid red"
} ,
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complete : function ( options , space = true ) {
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if ( options . length < 1 ) return ( this . bell ( ) )
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if ( options . length > 1 ) {
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let width = Math . max ( ... options . map ( o => o . length ) )
let pref = null
for ( let i = width ; i > 0 ; i -= 1 ) { let test = options [ 0 ] . slice ( 0 , i ) ; if ( options . every ( o => o . startsWith ( test ) ) ) { pref = test ; break } }
if ( pref ) this . complete ( [ pref ] , false )
this . complete _hint ( options )
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} else window . ElementValue ( "InputChat" , document . getElementById ( "InputChat" ) . value . replace ( this . RE _LAST _WORD , ` $ 1 ${ options [ 0 ] } ${ space ? " " : "" } ` ) )
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} ,
complete _hint : function ( options ) {
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this . COMP _HINT . innerHTML = options . sort ( ) . map ( s => ` <div> ${ s } </div> ` ) . join ( "" )
this . COMP _HINT . style . display = "flex"
window . ElementSetDataAttribute ( this . COMP _HINT . id , "colortheme" , ( window . Player . ChatSettings . ColorTheme || "Light" ) )
let rescroll = window . ElementIsScrolledToEnd ( "TextAreaChatLog" )
window . ChatRoomResize ( false )
if ( rescroll ) window . ElementScrollToEnd ( "TextAreaChatLog" )
} ,
comp _hint _visible : function ( ) { return ( this . COMP _HINT . parentElement && "flex" === this . COMP _HINT . style . display ) } ,
complete _hint _hide : function ( options ) { if ( ! this . comp _hint _visible ( ) ) return ; this . COMP _HINT . style . display = "none" ; window . ChatRoomResize ( false ) } ,
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complete _target : function ( token , me2 = true , check _perms = false ) {
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let locase = token . toLocaleLowerCase ( )
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let found = { }
for ( let c of window . ChatRoomCharacter ) {
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let [ n , nn , cid ] = [ c . Name . toLocaleLowerCase ( ) , ( c . Nickname || c . Name ) . toLocaleLowerCase ( ) , c . cid . toString ( ) ]
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if ( ! c . IsPlayer ( ) || me2 ) [ n , nn , cid , ` @ ${ n } ` , ` @ ${ nn } ` , ` = ${ cid } ` ] . forEach ( s => { if ( s . startsWith ( locase ) && ( ! check _perms || window . ServerChatRoomGetAllowItem ( window . Player , c ) ) ) found [ s ] = true } )
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}
this . complete ( Object . keys ( found ) )
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} ,
complete _common : function ( ) {
let input = document . getElementById ( "InputChat" ) . value
return ( [ this , input , input . replace ( this . RE _SPACES , " " ) . split ( " " ) ] )
} ,
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complete _mbchc : function ( args , locase , cmdline ) { const [ mbchc , input , tokens ] = window . MBCHC . complete _common ( ) ; // `this` is command object
if ( tokens . length < 1 ) return
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if ( tokens . length < 2 ) return ( mbchc . complete ( [ ` ${ mbchc . CommandsKey } ${ this . Tag } ` ] ) )
if ( tokens . length < 3 ) return ( mbchc . complete ( Object . keys ( mbchc . SUBCOMMANDS _MBCHC ) . filter ( c => c . startsWith ( tokens [ 1 ] ) ) ) ) // complete subcommand name
let sub = mbchc . SUBCOMMANDS _MBCHC [ tokens [ 1 ] ]
if ( sub && sub . args ) {
let argname = Object . keys ( sub . args ) [ tokens . length - 3 ]
if ( "TARGET" === argname ) return ( mbchc . complete _target ( tokens [ tokens . length - 1 ] , false ) )
if ( "[TARGET]" === argname ) return ( mbchc . complete _target ( tokens [ tokens . length - 1 ] ) , true )
}
} ,
complete _do _target : function ( actions , token ) {
if ( ! actions ) return
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let me2 = ( actions . self . length > 0 )
if ( me2 && actions . others . length < 1 ) return ( this . complete ( [ window . Player . cid . toString ( ) ] ) ) // target is always the player
this . complete _target ( token , me2 , true )
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} ,
complete _do : function ( args , locase , cmdline ) { const [ mbchc , input , tokens ] = window . MBCHC . complete _common ( ) ; // `this` is command object
if ( tokens . length < 1 ) return
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if ( tokens . length < 2 ) return ( mbchc . complete ( [ ` ${ mbchc . CommandsKey } ${ this . Tag } ` ] ) )
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// now, we *could* run a filter to exclude impossible activities, but it isn't very useful, and also seems like a lot of CPU to iterate over every action on every zone of every char in the room
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if ( tokens . length < 3 ) return ( mbchc . complete ( Object . keys ( mbchc . DO _DATA . verbs ) . filter ( c => c . startsWith ( tokens [ 1 ] ) ) ) ) // complete verb
let verb = tokens [ 1 ] . toLocaleLowerCase ( )
let ags = mbchc . DO _DATA . verbs [ verb ]
if ( ! ags ) return
if ( tokens . length < 4 ) { // complete zone or target
if ( Object . keys ( ags ) . length < 2 ) return ( mbchc . complete _do _target ( ags [ Object . keys ( ags ) [ 0 ] ] , tokens [ 2 ] ) ) // zone implied, complete target
let zones = Object . entries ( mbchc . DO _DATA . zones ) . filter ( ( [ zone , ag ] ) => zone . startsWith ( tokens [ 2 ] ) && ags [ ag ] ) . map ( ( [ zone , ag ] ) => zone )
return ( mbchc . complete ( zones ) )
}
if ( tokens . length < 5 ) { // complete target where it belongs
if ( Object . keys ( ags ) . length < 2 ) return // zone implied, target already given
let zone = tokens [ 2 ] . toLocaleLowerCase ( )
return ( mbchc . complete _do _target ( ags [ mbchc . DO _DATA . zones [ zone ] ] , tokens [ 3 ] ) )
}
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} ,
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complete _bce _anim : function ( args , locase , cmdline ) { const [ mbchc , input , tokens ] = window . MBCHC . complete _common ( ) ; // `this` is command object
if ( tokens . length < 1 ) return
if ( tokens . length < 2 ) return ( mbchc . complete ( [ ` ${ mbchc . CommandsKey } ${ this . Tag } ` ] ) )
if ( tokens . length > 2 ) return
let anim = tokens [ 1 ] . toLocaleLowerCase ( )
return ( mbchc . complete ( Object . keys ( window . bce _EventExpressions ) . filter ( a => a . toLocaleLowerCase ( ) . startsWith ( anim ) ) ) )
} ,
complete _bce _pose : function ( args , locase , cmdline ) { const [ mbchc , input , tokens ] = window . MBCHC . complete _common ( ) ; // `this` is command object
if ( tokens . length < 1 ) return
if ( tokens . length < 2 ) return ( mbchc . complete ( [ ` ${ mbchc . CommandsKey } ${ this . Tag } ` ] ) )
let pose = tokens [ tokens . length - 1 ] . toLocaleLowerCase ( )
return ( mbchc . complete ( window . PoseFemale3DCG . map ( p => p . Name ) . filter ( p => p . toLocaleLowerCase ( ) . startsWith ( pose ) ) ) )
} ,
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history : function ( down ) {
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let [ text , history ] = [ window . ElementValue ( "InputChat" ) , window . ChatRoomLastMessage ]
if ( ! this . HISTORY _MODE ) { history . push ( text ) ; this . HISTORY _MODE = true }
let ids = history . map ( ( t , i ) => [ t , i ] ) . filter ( ( [ t , i ] ) => t . startsWith ( history [ history . length - 1 ] ) ) . map ( ( [ t , i ] ) => i )
if ( ! down ) ids . reverse ( )
let found = ids . find ( id => ( down ) ? id > window . ChatRoomLastMessageIndex : id < window . ChatRoomLastMessageIndex )
if ( ! found ) return ( this . bell ( ) )
window . ElementValue ( "InputChat" , history [ found ] )
window . ChatRoomLastMessageIndex = found
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} ,
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loader : function ( ) {
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if ( this . remove _load _hook ) {
this . remove _load _hook ( )
delete this . remove _load _hook
}
if ( this . LOADED ) return
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// Calculated values
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const COMMANDS = [
{ Tag : "mbchc" , Description : ": Utility functions (\"/mbchc\" for help)" , Action : this . command _mbchc , AutoComplete : this . complete _mbchc } ,
{ Tag : "activity" , Description : "[Message]: Send a custom activity (or \"@@Message\", or \"@Message\" as yourself)" , Action : this . command _activity } ,
{ Tag : "do" , Description : ": Do an activity, as if clicked on its button (\"/do\" for help)" , Action : this . command _do , AutoComplete : this . complete _do } ,
]
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this . HIDE _ALL = this . HIDE _SPECIAL . concat ( this . HIDE _BODY ) . concat ( this . HIDE _CLOTHES ) . concat ( this . HIDE _ITEMS )
this . CommandsKey = CommandsKey /* eslint-disable-line no-undef */ // window.CommandsKey is undefined
this . RE _ACTIVITY = RegExp ( ` ^ ${ this . CommandsKey } activity ` )
this . PREF _ACTIVITY = ` ${ this . CommandsKey } activity `
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this . COMP _HINT = document . createElement ( "div" )
this . COMP _HINT . id = "mbchcCompHint"
let css = document . createElement ( "style" )
css . type = "text/css"
css . textContent = `
# TextAreaChatLog . mbchc , # TextAreaChatLog . mbchc {
background - color : $ { this . RGB _POLLY } ;
}
# TextAreaChatLog [ data - colortheme = "dark" ] . mbchc , # TextAreaChatLog [ data - colortheme = "dark2" ] . mbchc {
background - color : $ { this . RGB _MUTE } ;
}
# $ { this . COMP _HINT . id } {
flex - flow : column wrap ;
overflow : auto ;
display : none ;
background - color : $ { this . RGB _POLLY } ;
color : black ;
}
# $ { this . COMP _HINT . id } [ data - colortheme = "dark" ] , # $ { this . COMP _HINT . id } [ data - colortheme = "dark2" ] {
background - color : $ { this . RGB _MUTE } ;
color : white ;
}
# $ { this . COMP _HINT . id } div {
margin : 0 0.5 ex ;
}
`
document . head . appendChild ( css )
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// Actions
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this . calculate _maps ( )
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this . patch _handheld ( )
window . Player . MBCHC = { VERSION : this . VERSION }
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window . CommandCombine ( COMMANDS )
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this . LOADED = true
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this . log ( "info" , ` loaded version ${ this . VERSION } ` )
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if ( window . GameVersion !== this . TARGET _VERSION ) console . warn ( ` Game version doesn't match the target (" ${ this . TARGET _VERSION } "), beware of incompatibilities ` ) // TODO: check betas & cheat
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}
} // MBCHC
// Hooks
window . MBCHC . sdk = window . bcModSdk . registerMod ( "MBCHC" , window . MBCHC . VERSION )
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window . MBCHC . sdk . hookFunction ( "CharacterOnlineRefresh" , 0 , ( nextargs , next ) => {
let result = next ( nextargs )
window . MBCHC . update _char ( nextargs [ 0 ] )
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return ( result )
} )
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window . MBCHC . sdk . hookFunction ( "ChatRoomMessageInvolvesPlayer" , 0 , ( nextargs , next ) => {
let data = nextargs [ 0 ]
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if ( ! data . MBCHC _ID ) {
data . MBCHC _ID = window . MBCHC . NEXT _MESSAGE
window . MBCHC . NEXT _MESSAGE += 1
if ( window . MBCHC . LOG _MESSAGES ) console . debug ( data )
if ( ( "ReceiveSuitcaseMoney" === data . Content ) && ( "Hidden" === data . Type ) ) { window . MBCHC . LAST _HACKED = data . Sender }
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if ( ( "ServerEnter" === data . Content ) && ( "Action" === data . Type ) && ( data . Sender === window . Player . cid ) ) { window . MBCHC . player _enters _room ( ) }
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if ( ( "MBCHC" === data . Content ) && ( "Hidden" === data . Type ) ) { window . MBCHC . receive ( data ) }
}
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return ( next ( nextargs ) )
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} )
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window . MBCHC . sdk . hookFunction ( "ChatRoomReceiveSuitcaseMoney" , 0 , ( nextargs , next ) => {
let result = next ( nextargs )
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if ( window . MBCHC . AUTOHACK _ENABLED && window . MBCHC . LAST _HACKED ) {
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window . CurrentCharacter = window . MBCHC . cid2char ( window . MBCHC . LAST _HACKED )
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window . MBCHC . LAST _HACKED = null
window . ChatRoomTryToTakeSuitcase ( )
}
return ( result )
} )
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window . MBCHC . sdk . hookFunction ( "ChatRoomSendChat" , 0 , ( nextargs , next ) => {
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let input = window . ElementValue ( "InputChat" )
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if ( ! input . startsWith ( "@@@" ) && input . startsWith ( "@" ) ) {
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input = input . replace ( window . MBCHC . RE _PREF _ACTIVITY , window . MBCHC . PREF _ACTIVITY )
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input = input . replace ( window . MBCHC . RE _PREF _ACTIVITY _ME , ` ${ window . MBCHC . PREF _ACTIVITY } < ${ window . Player . cid } :>SourceCharacter ` )
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window . ElementValue ( "InputChat" , input )
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}
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let result = next ( nextargs )
let history = window . ChatRoomLastMessage
if ( ( history . length > 1 ) && ( history [ history . length - 1 ] === history [ history . length - 2 ] ) ) { history . pop ( ) ; window . ChatRoomLastMessageIndex -= 1 }
return ( result )
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} )
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window . MBCHC . sdk . hookFunction ( "ChatRoomDrawCharacterOverlay" , 0 , ( nextargs , next ) => {
let [ C , CharX , CharY , Zoom , Pos ] = nextargs
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if ( ( window . ChatRoomHideIconState < 1 ) && C . MBCHC ) {
let colour = ( C . MBCHC . VERSION === window . Player . MBCHC . VERSION ) ? window . MBCHC . RGB _POLLY : window . MBCHC . RGB _MUTE
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window . DrawRect ( CharX + 175 * Zoom , CharY , 50 * Zoom , 50 * Zoom , colour )
}
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if ( ( window . ChatRoomHideIconState < 1 ) && C . MBCHC _LOCAL && C . MBCHC _LOCAL . TZ ) {
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let localtime = new Date ( window . CommonTime ( ) + window . MBCHC . UTC _OFFSET + C . MBCHC _LOCAL . TZ * 60 * 60 * 1000 )
let text = localtime . toLocaleTimeString ( [ ] , { hourCycle : "h24" , hour : "2-digit" } )
window . DrawTextFit ( text , CharX + 200 * Zoom , CharY + 25 * Zoom , 46 * Zoom , "white" , "black" )
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}
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return ( next ( nextargs ) )
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} )
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window . MBCHC . sdk . hookFunction ( "ElementValue" , 0 , ( nextargs , next ) => { // TODO: layer priority will be locked too if it's the same as difficulty
let [ ID , Value ] = nextargs
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let result = next ( nextargs )
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if ( ( "bce_LayerPriority" === ID ) && window . CurrentCharacter ? . FocusGroup && ( window . InventoryGet ( window . CurrentCharacter , window . CurrentCharacter . FocusGroup . Name ) ? . Difficulty . toString ( ) === Value ) && window . InventoryLocked ( window . CurrentCharacter , window . CurrentCharacter . FocusGroup . Name , true ) ) window . ElementSetAttribute ( ID , "disabled" , true )
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return ( result )
} )
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window . MBCHC . sdk . hookFunction ( "ChatRoomCreateElement" , 0 , ( nextargs , next ) => {
let result = next ( nextargs )
if ( ! window . MBCHC . COMP _HINT . parentElement ) document . body . appendChild ( window . MBCHC . COMP _HINT )
return ( result )
} )
window . MBCHC . sdk . hookFunction ( "ChatRoomClearAllElements" , 0 , ( nextargs , next ) => {
window . MBCHC . complete _hint _hide ( )
window . MBCHC . COMP _HINT . remove ( )
return ( next ( nextargs ) )
} )
window . MBCHC . sdk . hookFunction ( "ChatRoomResize" , 0 , ( nextargs , next ) => {
let result = next ( nextargs )
if ( window . CharacterGetCurrent ( ) == null && window . CurrentScreen == "ChatRoom" && document . getElementById ( "InputChat" ) && document . getElementById ( "TextAreaChatLog" ) && window . MBCHC . comp _hint _visible ( ) ) { // upstream
let fontsize = ChatRoomFontSize /* eslint-disable-line no-undef */ // window.ChatRoomFontSize is undefined
window . ElementPositionFix ( "TextAreaChatLog" , fontsize , 1005 , 66 , 988 , 630 )
window . ElementPositionFix ( window . MBCHC . COMP _HINT . id , fontsize , 1005 , 701 , 988 , 200 )
window . MBCHC . COMP _HINT . style . display = "flex"
}
return ( result )
} )
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window . MBCHC . sdk . hookFunction ( "DocumentKeyDown" , 0 , ( nextargs , next ) => {
let [ event ] = nextargs
if ( "InputChat" === document . activeElement . id ) return ( next ( nextargs ) )
if ( "inline" === document . getElementById ( "InputChat" ) ? . style . display ) window . ElementFocus ( "InputChat" )
return ( next ( nextargs ) )
} )
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window . MBCHC . sdk . hookFunction ( "ChatRoomKeyDown" , 0 , ( nextargs , next ) => {
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let [ event ] = nextargs
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window . MBCHC . complete _hint _hide ( )
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if ( ( window . KeyPress == 33 ) || ( window . KeyPress == 34 ) ) { // better history
event . preventDefault ( )
return ( window . MBCHC . history ( window . KeyPress - 33 ) )
}
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if ( window . MBCHC . HISTORY _MODE ) {
window . ChatRoomLastMessage . pop ( )
window . MBCHC . HISTORY _MODE = false
}
return ( next ( nextargs ) )
} )
window . MBCHC . sdk . hookFunction ( "ChatRoomClick" , 0 , ( nextargs , next ) => {
window . MBCHC . complete _hint _hide ( )
return ( next ( nextargs ) )
} )
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window . MBCHC . remove _bce _hook = window . MBCHC . sdk . hookFunction ( "MainRun" , 0 , ( nextargs , next ) => {
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if ( window . bce _ActivityTriggers ) window . MBCHC . patch _bce ( )
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return ( next ( nextargs ) )
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} )
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// MAIN SCREEN TURN ON
if ( window . MBCHC . need _load _hook ( window . CurrentModule , window . CurrentScreen ) ) {
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window . MBCHC . remove _load _hook = window . MBCHC . sdk . hookFunction ( "AsylumGGTSSAddItems" , 0 , ( nextargs , next ) => { window . MBCHC . loader ( ) ; return ( next ( nextargs ) ) } )
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} else {
window . MBCHC . loader ( )
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if ( ( "Online" === window . CurrentModule ) && ( "ChatRoom" === window . CurrentScreen ) ) {
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window . ChatRoomCharacter . forEach ( c => window . MBCHC . update _char ( c ) )
window . MBCHC . player _enters _room ( )
}
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}
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} ) ( )